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SaviorX said:
Riachu said:
trestres said:
Daily updates, even though they were small, we would be getting like 1 big update/week.

It was simply great. And it had its results, as SSBB is the best opening game on the wii. Opening weeks mean hardcore gamers bought it mostly. That's how they should do it. Maybe not daily, but weekly / monthly progress reports, updates on new features, items, options, characters, art.

That's a great way to hype up a game. A lot of the huge games are hyped that way.

 

 

Smash had a perfect way to get hyped. I was teeming with anxious excitement before that game's release. If you only give me two weeks to hype up a game (Disaster) I have to scramble to find out what the heck it is about. I didn't find that out until less than a week before release, and by that time I wasn't excited for what its sales could be or the game itself. The common attitude towards the game was Nintendo didn't give a pimple on a rat's ass what happened to it.

Releasing such a WESTERN game in Japan, watching it "underperform", and then not considering releasing it in a WESTERN territory is a big waste of Monolith's time, and a blemish on the face of Nintendo marketing. You can argue that this holds no weight, but hype is almost all you have. No hype, no sales.

How can people buy a game they don't know exists?

I know that most games that sold really well were very hyped before they were released