The San Jose Mercury News interviewed Jim Ward, president of LucasArts and one of the Entertainment Software Association's key board members. He doesn't say anything particularly interesting, but he does take a subtle jab at Nintendo.
Microsoft:
Look, Microsoft is all about broadening the audience. One can argue whether they're doing that effectively or not, but through efforts like (the family game) "Viva Pinata," I think their head's definitely in the right place. And certainly their head is absolutely in the right place in terms of XBox Live and Xbox Live Arcade and all of those types of persistent online opportunities, because that in essence is going to give us the back-end revenue stream that we so sorely need.
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But if you sit down with (Microsoft executives) Robbie Bach or Peter Moore, you're going to hear from them that understanding of the need to broaden the market. Does that mean they're walking away from a franchise like "Halo" or "Gears of War" or working with (game developer) BioWare on "Mass Effect"? No. And you know what, I wouldn't either, because there's a hell of a market right here and now.
Sony:
Is Sony grasping the need to broaden the audience to the same degree? Probably not. They've got great technology (in the PlayStation 3), but obviously they've had a hard time getting it out. They've priced it at a certain level which argues against an accessibility (and) the kinds of games they're doing themselves in their own studios are still more in that traditional mode.
Nintendo:
Q Has the Wii changed the thinking in any way at LucasArts?
A No, it hasn't changed thinking. I'm excited by it. The Wii came out of nowhere. And by the way, with all due respect to Nintendo, they're not the greatest at third-party relationships because they're kind of focused on their own games. So we didn't really know a whole lot about this thing, and they weren't out there trumpeting, "We're going to broaden the industry." They just kind of let it happen. But that direction and that effort - I'm on a mountaintop cheering that on. And so . . . for us, there was a bit of a wait-and-see in terms of "Well, what in the hell is this thing even?" and "Is it going to take off?" But the minute we understood what it was, we began development.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick











