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Forums - Nintendo - Wii Sensor Bar Issues

I'm sure this topic has been covered but I just got a Wii and have an issue. When I aim at the TV during Rayman and Resident Evil 4, it doesnt aim at where I am pointing. It shoots like inches away from where I am shooting. Seeing as there is no way for the sensor bar to detect how large you TV is, is this the norm? Can the sensor bar be calibrated in any way to shoot exactly where I want?



 

 

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This is absolutely normal. Wiimote try to "guess" where you're pointing, based in a triangulation between the sensor bar and the wiimote, and put aim there. If this is essential to your game, walk some steps back until it's good.



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you need to be in front of the sesor bar...not too much to the side, not more than 12-15 feet away to be safe...make sure there are no other major light sources (includig sunlight) that could be affecting the ir pointer. Also...is the sensor bar above or below your tv....this is a something u need to tell the wii. Begin with the simple stufff....then move on. One last thing......sometimes people move stuff around and the sensor bar wires pulls the bar so that it is at an angle. Make sure u r as perpinduclar with it as u can. Hope that helps.



what they said, and also some games do have calibration, but I'm guessing not many right now.



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Yes I found it is to do with distance I am from the TV and I play about 6 feet away from my TV but of course if you move too far left or right from the normal position you play in it will effect the cursor positioning.



Sorry to say this, but IMO the pointing capability of the Wiimote is toy quality, nowhere near proper videogame controller grade. I don't enjoy saying it and I am happy Nintendo is doing well, but as a long, long time videogamer that is my final veredict on it. I will not sell my Wii because I'm convinced Nintendo will manage to make great games despite that serious flaw, but to me this is not a real revolution.

It feels a bit like when after having learnt to play at the arcades, quickshot made popular the airplane styled joystick, which simply couldn't properly make diagonals, both for the disaligment and the poor build quality. A piece of crap, but a succesful one indeed. Everybody bought them and other manufacturers copied them because people found it cooler... During years it was almost impossible to buy a decent joystick for the 8bit and 16bit computer. The "great" NES pad, wasn't great if compared to a real arcade quality joystick, but at least it allowed for decent game control.



So it is impossible for the Wii to achieve pinpoint accuracy? I guess driving games are more suited for the Wii then shooting games.



 

 

The sensor bar and wii-mote are very similar to a mouse. Do not think of you pointing exactly at the screen but you are controlling the "aimer" and moving it with relative motion.

Also if you want to see how it really works...go to the sensor bar calibration. You'll see two little white dots surrounded by the gray matter square. The square is the camera in side the remote. Point it at a candle or a light fixture and you'll see the the camera picks that up too.

It's all about relativity.



Make sure it is right in the middle of the TV (it does not matter if it is on top or below). A inch to the left or right make the pointer very innacurate. The only problem I had with Wii controls was in Red Steel, but that game plays like shit anyways.



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