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Forums - Sales Discussion - Countering Piracy aka Publishers Are Morons

code.samurai said:
bardicverse said:

 What were these idiots thinking? Software being soft will be malleable to changes and will eventually submit to the will of the collective hacker mind.


Anyone who posts such statements has no right to call anyone else an idiot.
Eventually hackers get caught and lose 10-20 years in prison, fall so far behind the technology that they fall into disuse in the working world

I guess there are still people naive enough to think that piracy is all done in countries that are strict on piracy laws.  I'll let Darwin take care of this.

Its all a matter of how the process is approached. Like not releasing a game in a format that those countries can understand, region locks, etc. Make it difficult enough to work around the anti-piracy measures or at least more expensive to work around them, and the problem fades away to a small minority.

A few people are researching ways to corrupt curcuity via code, sort of like a viral EMP that would fry the circuits on a motherboard. I don't understand the exact process of how it is done, but you would only imagine how much people would want to avoid such a thing frying their console or computer.

 



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bardicverse said:
code.samurai said:
bardicverse said:

 What were these idiots thinking? Software being soft will be malleable to changes and will eventually submit to the will of the collective hacker mind.


Anyone who posts such statements has no right to call anyone else an idiot.
Eventually hackers get caught and lose 10-20 years in prison, fall so far behind the technology that they fall into disuse in the working world

I guess there are still people naive enough to think that piracy is all done in countries that are strict on piracy laws.  I'll let Darwin take care of this.

Its all a matter of how the process is approached. Like not releasing a game in a format that those countries can understand, region locks, etc. Make it difficult enough to work around the anti-piracy measures or at least more expensive to work around them, and the problem fades away to a small minority.

A few people are researching ways to corrupt curcuity via code, sort of like a viral EMP that would fry the circuits on a motherboard. I don't understand the exact process of how it is done, but you would only imagine how much people would want to avoid such a thing frying their console or computer.

Right.  You do know of course that those measures might backfire and fry your legit client's motherboard right?  Of course you do and in case you don't maybe you should think if it's worth paying millions (if not billions) for lawsuits and lawyer fees just to just to punish the few of those who are guilty.  Please.  Stop.  You're making your fellow game developers look bad.  I'm just talking about the marketing and executive departments they're the ones who stick the price tag. 

And please, don't get me started on that pointless thing called region locking... *shakes head*



bardicverse said:

Its all a matter of how the process is approached. Like not releasing a game in a format that those countries can understand, region locks, etc. Make it difficult enough to work around the anti-piracy measures or at least more expensive to work around them, and the problem fades away to a small minority.

A few people are researching ways to corrupt curcuity via code, sort of like a viral EMP that would fry the circuits on a motherboard. I don't understand the exact process of how it is done, but you would only imagine how much people would want to avoid such a thing frying their console or computer.

 

If any developer is idiotic enough to try that on my computer, hell, I welcome them to.  I'll just buy the game, find out how a false positive can be triggered through legitimate use at a public library (and there will be a scenario like this, believe me), reproduce the scenario on an old PC, and presto, I have legitimate grounds to sue the company for a shiny new gaming PC.  If they want to go through my computer for proof I triggered their malicious routine on purpose, well, they just destroyed my computer, didn't they?



Super World Cup Fighter II: Championship 2010 Edition

code.samurai said:

1. People who never buy pirated games

2. People who sometimes pirate games

3. People who always pirate when it is possible

 

I think there are very few people in group #2.  People who pirate games will pirate the vast majority of their games, and not buy them.  Are there people who go to pirate websites and decide,  this is a game I want to buy for $60, rather than click this link and get if for free?  There might be a few, but not many.

People in group #3 will pirate your game, not matter what the DRM.

Group #1 does not want to pirate, and is highly annoyed at your new DRM attempts.

If DRM is any inconvenience to your paying customers, group #1, then it is bad.



code.samurai said:
disolitude said:
With some HD games having a hard time breaking even, I don't think they are overpriced at all.

Just like anything in this world...if you enjoy it, you pay for its asking price. Used games are meant for people that cant afford new. I bought Frontlines: Fuel of war for 9.99 today. Game is like 8 months old...

People just get greedy and think that they are entiteled to videogames when they can't afford them. You don't see people asking mercedes and BMW cars for free...despite them beign very overpriced thanks to their car badge.

I disagree.  Most HD games are at $60, regardless of its contents its $60.  I can understand the big blockbuster games being $60 but what about Iron Man or other stupid games that nobody is really excited in getting?  I've been to gamestop recently and then a guy looked at a game then looked at its tag and said "shit I'm not paying $60 for a game."  While the development costs of such games may be expensive, the production of the disc itself is not as expensive as another controller (which as of now costs less than a game).  Have you ever thought of how much they'll sell in terms of volume if they actually hit the price sweet spot?  People who buy used games would think "Hell I can't wait 10 months for this game to be $20, I'm gonna buy it now" and some people strapped for cash might actually look at it and think "hey this is not too bad, at least tomorrow I'll still have money for gas."  And hardcore gamers are probably gonna go berserk and buy 2 or more games a month.  You can never tell but with the current price of games, you can bet the game publishers are missing out on a lot by adhering blindly to $60 price point that only a few people will buy.

 

 While I understand what you are saying...I don't think it works like that. I think people smarter than you and me have worked out that by pricing a game at 60 dollars...they will make the most profit compared to pricing it at 30 dollars or 130 dollars.

While there are budget games (xbox live has a bunch of games for 10 ucks better than 80% of 60 dollar games)...its still economics...and irnoman makes most profit when sold for 60 dollars compared to selling it for more or less...



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WiiStation360 said:
code.samurai said:

1. People who never buy pirated games

2. People who sometimes pirate games

3. People who always pirate when it is possible

 

I think there are very few people in group #2.  People who pirate games will pirate the vast majority of their games, and not buy them.  Are there people who go to pirate websites and decide,  this is a game I want to buy for $60, rather than click this link and get if for free?  There might be a few, but not many.

People in group #3 will pirate your game, not matter what the DRM.

Group #1 does not want to pirate, and is highly annoyed at your new DRM attempts.

If DRM is any inconvenience to your paying customers, group #1, then it is bad.

There are actually more #2 than you think.  Would you admit to being #2?  Would I?  Yeah I just went #2 but don't worry, I wiped.

Seriously though, what I'm saying is that deep down people really want to appease their conscience.  But the problem with piracy is that its 60 or nothing.  Deep down I know a lot of people would, if given a reasonable alternative, do the right thing.



disolitude said:
code.samurai said:
disolitude said:
With some HD games having a hard time breaking even, I don't think they are overpriced at all.

Just like anything in this world...if you enjoy it, you pay for its asking price. Used games are meant for people that cant afford new. I bought Frontlines: Fuel of war for 9.99 today. Game is like 8 months old...

People just get greedy and think that they are entiteled to videogames when they can't afford them. You don't see people asking mercedes and BMW cars for free...despite them beign very overpriced thanks to their car badge.

I disagree.  Most HD games are at $60, regardless of its contents its $60.  I can understand the big blockbuster games being $60 but what about Iron Man or other stupid games that nobody is really excited in getting?  I've been to gamestop recently and then a guy looked at a game then looked at its tag and said "shit I'm not paying $60 for a game."  While the development costs of such games may be expensive, the production of the disc itself is not as expensive as another controller (which as of now costs less than a game).  Have you ever thought of how much they'll sell in terms of volume if they actually hit the price sweet spot?  People who buy used games would think "Hell I can't wait 10 months for this game to be $20, I'm gonna buy it now" and some people strapped for cash might actually look at it and think "hey this is not too bad, at least tomorrow I'll still have money for gas."  And hardcore gamers are probably gonna go berserk and buy 2 or more games a month.  You can never tell but with the current price of games, you can bet the game publishers are missing out on a lot by adhering blindly to $60 price point that only a few people will buy.

 

 While I understand what you are saying...I don't think it works like that. I think people smarter than you and me have worked out that by pricing a game at 60 dollars...they will make the most profit compared to pricing it at 30 dollars or 130 dollars.

While there are budget games (xbox live has a bunch of games for 10 ucks better than 80% of 60 dollar games)...its still economics...and irnoman makes most profit when sold for 60 dollars compared to selling it for more or less...

Yes, they're the same people who predicted that PS3 will sell by the boatload at $600.  They're geniuses.



I pirate PC games. Too many times have I bought a game and it has been shit and because of return policies, you're stuck with your shitty purchase.

I don't pirate consoles because if I don't like a game, I return it as "Defective" get a sealed replacement and return it the next day for a refund. So I always get things worth it to me.

PC though, I'll ONLY buy EPIC games, and by EPIC I mean a game every 1-2 years. Diablo 3 is my next BUY. That is it. I pirated Spore, but it sucked. Certainly would have been a waste of money if I bought it. It's like a try before you buy sort've deal. :o



rendo said:
I pirate PC games. Too many times have I bought a game and it has been shit and because of return policies, you're stuck with your shitty purchase.

I don't pirate consoles because if I don't like a game, I return it as "Defective" get a sealed replacement and return it the next day for a refund. So I always get things worth it to me.

PC though, I'll ONLY buy EPIC games, and by EPIC I mean a game every 1-2 years. Diablo 3 is my next BUY. That is it. I pirated Spore, but it sucked. Certainly would have been a waste of money if I bought it. It's like a try before you buy sort've deal. :o

 

Pirating Crysis was the best decision I had made in a while. Haven't pirated much since, nothing new that I have been on the fence for at all.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

code.samurai said:

I've been thinking this over for a while now and a recent thread has made me thought about the issues further.  To recap, publishers are morons.  They overprice games that the regular person who are not die-hard fans will never buy any new fancy shiny $60 piece of software, no matter how hot/shiny/pink/unique/purple it is.  Games, while addictive, does not need to be physically produced, unlike drugs, to be enjoyed.  And to further prove that they are indeed idiotic morons, they've tried to counteract software piracy with the use of (everybody say it) more software.  What were these idiots thinking?  Software being soft will be malleable to changes and will eventually submit to the will of the collective hacker mind. 

Here I will discuss what I think will help the industry win over a lot of the people who have gone to the dark side.  Based on this site there is a core audience who will always buy legit, and kudos to you people.  And so I have classified it buyers according to three criteria:

1. People who never buy pirated games

2. People who sometimes pirate games

3. People who always pirate when it is possible

 

The point is winning over #2 and a portion of #3 to buy legit.  Since I have already argued that the presence of pirated content for a system may convince the crowd from #2 and #3 to actually purchase the system.  Folks from #2 (and some from #3) only want to buy games that they think are worth buying, that's why they never go all legit.  They don't want to spend good money to buy crap, how can companies win them over?  Sell really cheap partial games, on discs or for download.  These games would not be demos, they would actually be playable and would represent about 20-40% of the actual game.  The teaser factor will always bait them in if it's good, and the company also stands to profit from people who would never have paid for their games.

The way I see it, people always want to do what they think is right.  When they see games are unreasonably priced some of them will turn to piracy it because to them there is no other choice.  But if you present a reasonable alternative they will prefer something that will silence the inner naggings of their conscience.  Point in case the Apple Music Store's customers, I bet those guys would probably be downloading those songs illegally if Apple did not open their store.

 

Your basic assumption is flawed.  Game are not overpriced because developers have to sell a crapload of copies at $60 as it is to even break even.  Every cent is accounted for and depsite what you think developers do not live rockstar life styles.  Who knew, maybe if dicks stopped pirating prices could go down.

And nope, didn't even bother reading after that, no point.