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bardicverse said:

Its all a matter of how the process is approached. Like not releasing a game in a format that those countries can understand, region locks, etc. Make it difficult enough to work around the anti-piracy measures or at least more expensive to work around them, and the problem fades away to a small minority.

A few people are researching ways to corrupt curcuity via code, sort of like a viral EMP that would fry the circuits on a motherboard. I don't understand the exact process of how it is done, but you would only imagine how much people would want to avoid such a thing frying their console or computer.

 

If any developer is idiotic enough to try that on my computer, hell, I welcome them to.  I'll just buy the game, find out how a false positive can be triggered through legitimate use at a public library (and there will be a scenario like this, believe me), reproduce the scenario on an old PC, and presto, I have legitimate grounds to sue the company for a shiny new gaming PC.  If they want to go through my computer for proof I triggered their malicious routine on purpose, well, they just destroyed my computer, didn't they?



Super World Cup Fighter II: Championship 2010 Edition