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code.samurai said:

I've been thinking this over for a while now and a recent thread has made me thought about the issues further.  To recap, publishers are morons.  They overprice games that the regular person who are not die-hard fans will never buy any new fancy shiny $60 piece of software, no matter how hot/shiny/pink/unique/purple it is.  Games, while addictive, does not need to be physically produced, unlike drugs, to be enjoyed.  And to further prove that they are indeed idiotic morons, they've tried to counteract software piracy with the use of (everybody say it) more software.  What were these idiots thinking?  Software being soft will be malleable to changes and will eventually submit to the will of the collective hacker mind. 

Here I will discuss what I think will help the industry win over a lot of the people who have gone to the dark side.  Based on this site there is a core audience who will always buy legit, and kudos to you people.  And so I have classified it buyers according to three criteria:

1. People who never buy pirated games

2. People who sometimes pirate games

3. People who always pirate when it is possible

 

The point is winning over #2 and a portion of #3 to buy legit.  Since I have already argued that the presence of pirated content for a system may convince the crowd from #2 and #3 to actually purchase the system.  Folks from #2 (and some from #3) only want to buy games that they think are worth buying, that's why they never go all legit.  They don't want to spend good money to buy crap, how can companies win them over?  Sell really cheap partial games, on discs or for download.  These games would not be demos, they would actually be playable and would represent about 20-40% of the actual game.  The teaser factor will always bait them in if it's good, and the company also stands to profit from people who would never have paid for their games.

The way I see it, people always want to do what they think is right.  When they see games are unreasonably priced some of them will turn to piracy it because to them there is no other choice.  But if you present a reasonable alternative they will prefer something that will silence the inner naggings of their conscience.  Point in case the Apple Music Store's customers, I bet those guys would probably be downloading those songs illegally if Apple did not open their store.

 

Your basic assumption is flawed.  Game are not overpriced because developers have to sell a crapload of copies at $60 as it is to even break even.  Every cent is accounted for and depsite what you think developers do not live rockstar life styles.  Who knew, maybe if dicks stopped pirating prices could go down.

And nope, didn't even bother reading after that, no point.