Aj_habfan said:
The_vagabond7 said:
Aj_habfan said:
The_vagabond7 said: Like I said above, we don't need to purchase a FPS at full price, we've got assualt cube for free up above. You'd have to be an idiot to shell out 60 bucks for Resistance 2, or CoD4, or Killzone when you've already got the same concept for free in assault cube. |
Still, I doubt a group of students could make that high of quality games. Looks like de Blob didn't have that big of a budget at all. Am I right?
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You know the wii game wasn't made by a group of students, right? And you know it's been getting 8s,9s, and 10s?
Like I said idiot/troll/fanboy.
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Calm down man, no need to call names. Of course I know that, but the quality isn't too far off from the original that a group of students made and it was free.
My point is that this game maybe should have been a bit cheaper then a full price game.
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Seriously? That's your argument? I'm guessing you've not played the two of them. It definately deserves to be full price. Everything in the full version is demonstrably better. It's got a full dynamic soundtrack, where the music reflects your actions as you play. The graphics are waaaay better, with a fully fleshed out art style, lots of more nuanced graphical effects such as heat blur, far more detailed graphics, ect ect. It has completely different physics engine, your character feels lighter more agile, and more real than the rolling ball from the tech demo, and obviously a different control scheme. The tech demo is a college campus that takes very little time to beat, the retail game has 9 or 10 levels each one the size of the tech demo, a bunch of challenge levels, and a variety of multiplayer modes and medals to earn as incentive to go back to previous levels. It has a story, characters, dialogue, FMV cut scenes, on and on and on. Why shouldn't it have been a fully priced game because a couple of students came up with the idea?