It looks a lot better than the earlier level.
The sonic level is more awesome just wished they put sonic music in it.

It looks a lot better than the earlier level.
The sonic level is more awesome just wished they put sonic music in it.

that actually looks kool.....LBP might actually save the PS3.
I'm not trolling, but I don't see what is so fun about this game?
The concept is brilliant and the potential for incredible and creative levels is astounding, but the actual platforming looks kinda loose and slow. As a creation tool it looks phenomenal, but as a game it appears to be lacking. I've never played, and will thus hold off on any sort of judgment, but it doesn't seem to be that engaging a game.
My Games of 2011:
The Legend of Zelda: Skyward Sword
Elder Scrolls V: Skyrim
Super Mario 3D Land
Uncharted 3: Drake's Deception
@dude
dont even bother, even the slightest criticism of LBP even in the most honest of contentions will get you flaimed to kingdom come on these forums
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| dude17761991hatp said: I'm not trolling, but I don't see what is so fun about this game? The concept is brilliant and the potential for incredible and creative levels is astounding, but the actual platforming looks kinda loose and slow. As a creation tool it looks phenomenal, but as a game it appears to be lacking. I've never played, and will thus hold off on any sort of judgment, but it doesn't seem to be that engaging a game. |
Well, I'd say since you haven't played the game your skepticisms are somewhat true but you're looking at it the wrong way. You first need to realize that game doesn't have mario or megaman style platforming so 1:1 classic level remakes are destined to be failures from a gameplay standpoint. Levels must be created with the game's strengths in mind and the best level creators in the beta have already realized this with some impressive levels to show for it. Media Molecule has done a great job of making the platforming elements work with the physics based engine. To see this one needs to look no further than MM's own levels which work with the game's strengths rather than trying to make it something it's not. So while the platforming is indeed "floaty" (which, by the way, is not a synonym for bad) it's just as fun as "tight" platforming.
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can anyone see some lawsuits coming out of this game?
I have to admit, the mario levels were better than the sonic levels considering sackboy is even slower than Master Chief. They are good levels as long as they are not associated with Sonic.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

I am certainly not trolling, but it really is an abomidably poor rendering of those levels. I would say the same if any attempt was made by any other game that looked so terrible.
Just because there are blocks in the right place and a bit map of a goomba does not make this "amazing." I could make a much better representation of a mario level in photoshop, that does not mean that representaion means photoshop is an "amazing game"
Please use a mirror and reflect on your own ignorant brand loyalties before you start tossing claims of trolling around. Thanks.
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skip said:
The mario remakes are no fun to play. The sonic remakes are great fun.
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SONIC FTW!!