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Forums - Nintendo - Need opinions about deBlob for Wii

Zucas said:
Well I ahve the game and beat 7 levels of the 10 so far. I must say I love the game. I think an 8.4 from IGN said it best. The game is very dynamic. It's like a mix of Battalion Wars in the story and quest setup, with a mix of BK like platforming, with a mix of Super Mario Sunshine style, tied in with an art style all its own.

It is really one of the best Wii titles out right now if not of this year. If your looking for a fun game that is really polished and keep ya busy for a good 10-20 hrs on average then it's a must buy.

Yeah, I read the IGN review and watched the video (got me interested).  Can you tell me if how the game saves, what I mean is are there long stretches between saves and checkpoints... I think that would be what would bother her the most.

 



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iamfanboy said:
famousringo said:
Yes, the game can be frustrating if your jumps aren't deliberate and if you don't make effective use of wall crawling and wall jumping. I also found that Z-targeting was difficult to use sometimes, and it would have been nice if the game had implemented pointer functionality so the player could specify what he/she wanted to lock onto.

My own sister nearly had a breakdown trying to navigate to a billboard she had to paint for a challenge. She wasn't able to keep her jumps deliberate or use wall crawling to slide around a corner.

If your girlfriend can let go of such difficult challenges, she should be able to finish the game just fine. They aren't necessary to win or enjoy the game. But if she's a completionist she might go crazy.

Personally, I love the game and didn't find any of the control challenges to be insurmountable. It's the most polished third-party game on Wii right now, IMO.

Thanks for the nice response!  How is Z targeting difficult?  I'm assuming you keep pressing the button until you lock on to the target you want like Metriod Prime????

Also, when you say deliberate, do you mean it doesn't register the jump when you want or the opposite?

 

 

The Z-targeting works fantastic until multiple targetable objects are nearby. Then it seems to almost randomly choose a target and I find myself already smashing towards it by the time I realize I meant to lock on to something else. This becomes a killer in the final boss fight, annoying in a few other places, and a non-issue about 80% of the time.

As for deliberate, I mean you have to give the wiimote a single, distinct shake. If you shake it back and forth, like my sister tends to, you end up jumping, then wall jumping off the first surface you touch.

The game saves at the end of every level. A level lasts an hour or more, depending on how thorough you are in painting the city and completing challenges. There are mid-level checkpoints, and death isn't really much of a setback. It's kind of like Super Mario Galaxy, except even less intrusive on the game.



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FamousRingo nailed it, agree completely. But overall I enjoyed it, i hate to admit my kids understood the jumping aspect better then me. =(



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