iamfanboy said:
Thanks for the nice response! How is Z targeting difficult? I'm assuming you keep pressing the button until you lock on to the target you want like Metriod Prime????
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The Z-targeting works fantastic until multiple targetable objects are nearby. Then it seems to almost randomly choose a target and I find myself already smashing towards it by the time I realize I meant to lock on to something else. This becomes a killer in the final boss fight, annoying in a few other places, and a non-issue about 80% of the time.
As for deliberate, I mean you have to give the wiimote a single, distinct shake. If you shake it back and forth, like my sister tends to, you end up jumping, then wall jumping off the first surface you touch.
The game saves at the end of every level. A level lasts an hour or more, depending on how thorough you are in painting the city and completing challenges. There are mid-level checkpoints, and death isn't really much of a setback. It's kind of like Super Mario Galaxy, except even less intrusive on the game.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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