| dib8rman said: @Claude Again, I'm not saying they scrapped anything, I'm saying that the developer said the team was held up on TCB development by two projects. Mlaak and RoF now if a DS and a Wii Ware game which were both great could slow them down on TCB that probably means that a game like this could of slowed them down, on the more positive end this could use a polished RoF engine and be a cash in, of course Nintendo did say they don't give access to Mii's out to just anyone, in other words we can seek safety in Mii's being a Nintendo seal of quality which doesn't count for much these days as some fans seem to think Nintendo = dumbed down. But my major beef is with the lack of art direction on the Mii's themselves, that art work doesn't match FFCC art work, they should at least tried or asked if they could make some modifications. |
The developers never said that. It wouldn't even make sense to say that - Ring of Fates was announced and in development before Crystal Bearers. It came first. MLaaK wasn't planned beforehand, however it was done by a different team since the game wasn't even initially part of Crystal Chronicles.
What I think is that the Ring of Fates team immediately went to work on this after or even before RoF was completed. That game came out over a year ago in Japan. I always thought it was strange how long RoF seemed to be in development considering how short the game itself is, but now it's starting to make sense; they were building the engine and were possibly working on multiple games utilizing it at once. RoF may have even been testing the waters, and EoT could be the real effort.
What I really want to know is if this is truly a sequel to RoF and will contain a single player story mode with multiplayer modes, or if it's just taking after its multiplayer modes for the online co op. The little blurb about a storyline makes me think it could very well be RoF 2.0 (which isn't a bad thing).
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