All rpgs should be like Chrono trigger. And that game was released like 12 years ago.
carlos710 - Capitán Primero: Nintendo Defense Force
"Wii are legion, for Wii are many"
All rpgs should be like Chrono trigger. And that game was released like 12 years ago.
carlos710 - Capitán Primero: Nintendo Defense Force
"Wii are legion, for Wii are many"
| darconi said: Big fan of bioware personally but gritty realistic shooters just isn't my thing, regardless of how much rpg elements it has. Much more prefer fantasy styles. So heck no, this better not be how all future rpg's look like. |
ckmlb said: If this game delivers on what it is promising in depth, length, story, characters and action then it is sure to become one of the greatest games ever made |
I think those points are more of what ckmlb was talking about as he says "Should Strive to Be" in the title. Not looks like, but even then, the phrase "all future RPGs" could just mean all RPGs based in a futuristic setting. I agree that it looks like it has some interesting aspects to it, but I'm not quite sure if it's for me as I love my fantasy JRPGs, but I enjoy something different sometimes. I'll look forward to your and other people's thoughts on the game, ckmlb.
I got an Xbox for KOTOR (Star Wars + Baldur's Gate=awesome), and will get a 360 for ME.
It'll be to the 360 what KOTOR was to the original X-Box. Nothing more nothing less. It isn't going to revolutionize RPGS. Final Fantasy is really not it jeopardy of being overshadowed by this.
if anybody whants to see a video (with a little ingame fotage as well) you migh want to go here, looks even better than KOTOR IMO.
http://masseffect.bioware.com/gallery/index.html
shit, everybody check out the third video, all ingame, great charakter options and the ability to pause the game, give commands or switch charakters, great tactical options, great action, great interaction, MS better drop the price of the 360...or I´ll just have to pay.

I meant RPGs should be as epic, expansive, deep, story-filled, character driven and massive as this game.
I didn't mean all RPGs should be the same style of gameplay....
I usually prefer turn based Japanese RPGs but lately with Oblivion and now this, I am really starting to like western RPGs a lot more.
Also on an RPG note: I was just reading EGM and it turns out FF XIII will be a return to turn based combat (pre FF XII) so I am extremely looking forward to that more than ever now because I didn't like the combat in XII (real time).

Thanks to Blacksaber for the sig!
| Christopher_G2 said: It'll be to the 360 what KOTOR was to the original X-Box. Nothing more nothing less. It isn't going to revolutionize RPGS. Final Fantasy is really not it jeopardy of being overshadowed by this. |
It's not even close to being what KOTOR was, this one is going to be what KOTOR tried to be and fell short of. Final Fantasy is not in jeopardy because Japanese RPGs are different enough from Western ones to stand side by side.
This game and then Fallout 3 are going to be two of the biggest games ever created by any western developers.

Thanks to Blacksaber for the sig!
I'm a big RPG fan, and it's not hard to see that the complex deep western RPG's are a dieing breed. After 2000 the only RPG's I can think that were somewhat deep were Morrowind and KOTOR's and NWN2, but they are the only exceptions, and even those weren't that deep compared to the older games like 'Planescape: Torment' (Best western RPG) and the Fallout series.
In the last few years we've seen shallow 'RPG's' who offer very little in terms of role-playing, a decay on writing quality and a more focus on pretty graphics while ignoring the most important part (role-playing experience), Oblivion is an example of it: it was created with the intent to please the more casual gamers and action-lovers, and it indirectly disappointed many of fans of the series and hardcore RPGers:
-It was shallow
-the main story was average at best
-It had the worst writing in the last 10 years for an RPG
-overused and repetitive voicing, quest compass, and the feeling of an sterile world ruined the role-playing experience
-no real choice/consequence and what player does has no impact in the world.
-non-sensical situations also slashed the atmosphere (things like you could be the head of different oposing factions, and you can kill 100 npc's but no one would care as you only need to pay gold to make it all better)
-hand-to-hand dummy helping (quest compass, fast travel)
-Terrible designs, even though it had good graphics
My most anticipated 360 title. It looks great and promises to be one of the deepest and most emotionally engaging games this gen.
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Serves me right for challenging his sales predictions!
Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.
An RPG in this setting is certainly more fresh than fantasy Japan...this looks great.


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