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I'm a big RPG fan, and it's not hard to see that the complex deep western RPG's are a dieing breed. After 2000 the only RPG's I can think that were somewhat deep were Morrowind and KOTOR's and NWN2, but they are the only exceptions, and even those weren't that deep compared to the older games like 'Planescape: Torment' (Best western RPG) and the Fallout series.

In the last few years we've seen shallow 'RPG's' who offer very little in terms of role-playing, a decay on writing quality and a more focus on pretty graphics while ignoring the most important part (role-playing experience), Oblivion is an example of it: it was created with the intent to please the more casual gamers and action-lovers, and it indirectly disappointed many of fans of the series and hardcore RPGers:
-It was shallow
-the main story was average at best
-It had the worst writing in the last 10 years for an RPG
-overused and repetitive voicing, quest compass, and the feeling of an sterile world ruined the role-playing experience
-no real choice/consequence and what player does has no impact in the world.
-non-sensical situations also slashed the atmosphere (things like you could be the head of different oposing factions, and you can kill 100 npc's but no one would care as you only need to pay gold to make it all better)
-hand-to-hand dummy helping (quest compass, fast travel)
-Terrible designs, even though it had good graphics