LordTheNightKnight said: "and as LordTheNightKnight said it's 7th gen tech at lower specs."
So support my claim, look at handhelds.
The PSP uses 7th gen parts, at specs comparable to the PS2, but in a really small package. The Slim PS2 was pretty small already, but it could not go below a certain size because it just used improved 6th gen parts, while the PSP was able to get smaller with the 2000 (wonder what the rumored upcoming 4000 will be like. Either way, the PSP already has games on par with the PS2 (God of War), with upcoming games likely to top it (Resistance might).
For Nintendo's systems, the GBA and DS use processors made by ARM, which is one of the best developers for portable device processors. Which is why the GBA's specs compare better to the Amiga (although not in screen resolution) and the Neo-Geo than the SNES. The DS has the power of the N64, but not the bottlenecks, which means developers can take top level PS1 graphics as the minimum. Just look at how Mario 64 DS compared to the original version.
That's because they used parts of the generation they were made in, but at the specs of the generation they were based on. |
The GBA actually had a 32-bit processor, putting it leagues ahead of the SNES. In a sense it was more powerful than the "24-bit" Neo-Geo (actually a super-charged 16-bit architecture, as per my understanding).
I'd like to see a comprehensive breakdown of "overall power" between the N64, PS1, and DS. Show us just what the DS is capable of doing that the N64 and PS1 couldn't. See if there's still room for graphical improvement and advancement, and overall advancement in the thing. Ninja Gaiden: Dragon Sword pulled off some impressive graphics on the DS, easily challenging some N64 and PS1 graphics. I know the DS is easier to handle than the N64, and that it doesn't have the N64's "texture smear," but supposedly has better technology handling the textures--allowing larger, more detailed 3D.
Anybody have a breakdown of this? I know that with that Ash game, the DS officially broke to 2 Gigabits in game size, effectively quadruple the largest N64 games--which topped off at 512 Megabits (Resident Evil 2 was one of 'em).
(EDIT: Bad math and to emphasize a word for kicks.)