Baldur's Gate 1/2 has a really nice battle system. the ability to zerg fast if you wanted (and were strong enough) and also the ability to plan out your fights (pause feature), made for a good balance where you never felt rushed even in hard battles.
Diablo 's was a satisfaction combat system, you could just go out and destroy stuff and have tons of fun doing it, its combat system really matched the way you could build your characters perfectly..
for Turned based rpgs, I really digged FF10's battle system. FF4/Chronotrigger's Active combat system was great but with FF10 you could really properly plan the order of attacks (since it showed up on the side, including the monster's attack), and see just precisely the advanges you would of got using specific characters to attack at specific times..