"Second: Most JRPG stories are terrible, and they're told terribly. Tons and tons... and tons... and tons... of non-interactive text and cutscenes. Your average WRPG can at least tell a story competently - through branching dialogue trees, for example - even if the story itself isn't that great."
Actually it is the other way around branching dialogue trees just take away from the games by giving players too much choice in which direction they go. They don't allow one to experience the unified vision of their creators in the way that the best films and jrpgs do. Romeo and Juliet has simply not been the same play when directors have made the choice of allowing the star-crossed lovers to live at the end of the play.
My most anticipated games: Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort. Cave Story Wiiware.








