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Forums - Nintendo - Malstrom: Why Wii Music is Genius

I thought the malstrom fad was over I guess I was wrong.........



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Disagree with Malstrom.

Miyamoto is not holding up a mirror that shows a new reflection. The reflection has already been shown, much more creatively, by several games - including one Miyamoto has praised:

Electroplankton for the DS

Like Wii Music, there's no score, no game, but it's better as it allows far more creativity than Wii Music, you can make your own beats, change the range and pitch of the notes, and it even includes a 4-track recorder. And no matter what you do, the music usually comes out sounding good.  

I agree that hardcore gamers are stupid for being upset that there's no score, but hardcore gamers are always stupid. Just because they're wrong doesn't mean Wii Music will be any good.



PC + Wii owners unite.  Our last-gen dying platforms have access to nearly every 90+ rated game this gen.  Building a PC that visually outperforms PS360 is cheap and easy.    Oct 7th 2010 predictions (made Dec 17th '08)
PC: 10^9
Wii: 10^8

I'd feel better about the game if it contained a sequencer which let you create mp3 files of the music you make and export them to SD cards.

...Or does it do that?

Furthermore, why is Malstrom writing this before the game is released? Shouldn't this article be written after he and the rest of us have had an extensive amount of play time with the game?



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks

"This is the closest game to become art"

lol @ you, Malstrom.




Malstrom has his prejudices, but as usual, people are focusing on the petty details of his argument and not seeing the main point. Wii Music is engineered to deliver the experience of playing music to the player. Not the learning phase of it like Guitar Hero and the like, but the actual motions and generalized actions of playing music without the specifics to hamper the experience.

Most people don't want to have to learn how to do something to enjoy it; barriers to the good bits of the experience do not make for fun for normal people. The entire Wii series thrives on removing barriers, and Wii Music is no exception. The discriminating gamer may not be able to see the value in it, but anybody on the "outside" of the music game phenomenon can see the appeal to a lack of a learning curve or score-keeping system instantly.



Sky Render - Sanity is for the weak.

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Reading his article makes me want to check out the game :p



This will quite possibly be the worst game to sell over 5 million copies.



As in go buy us some coffee.

http://speedhunters.com

Good read, I'm glad to hear not everyone hates Wii Music, well, not that its as hated as Wii Fit was

Also

At a Nintendo developer’s roundtable event this evening in Los Angeles, a German journalist asked Nintendo designer Shigeru Miyamoto if it would be more appropriate to call “Wii Music,” which lacks goals and points, a “toy” rather than a “video game.”

Miyamoto replied tersely: “Yes, that’s right. And that’s why it’s more interesting than a video game.”

Do you ever get the feeling Miyamoto is just messing with journo's??



BrainBoxLtd said:
Soma said:

I've been saying Wii Music is the New Mario Paint, so my favorite part was this:

"The saddest definition for painting would be to ‘paint within the lines’. If there was a ‘painting video-game’ made, this would likely be its realization. But Mario Paint was not this, and even the Hardcore enjoyed Mario Paint before they lost their child like innocence to become embittered."

He's right! Why people hate this but not Mario Paint if it is basically the same thing? Mario Paint was not for casuals, but to people that like to draw, and Wii Music is not for casuals but to people that like to play music.

 

Actually Mario Paint, despite the name, ended up being a bigger hit with people who like to make music.

As I said in another post, it was all about timing. Mario Paint was before the explosive success of the PlayStation era imposed a stereotypical image of what games and gamers are supposed to be on the mainstream public.

Personally I liked playing with the animation program more on Mario Paint then the composer, all though I did use it to make Music to go with my simple crummy little movies. I also use to own this simple Simpsons CD-Rom game that was basically a simple animation program. You had characters and some pre-programmed animations, as well as backgrounds and sound effects and quips of dialogue to make your own simple Simpsons shorts. Today I'm trying to use final cut pro to edit together a 15-20 min short horror movie produced by friends and family.

When I was a kid, there seemed to be a pretty healthy market for specifically educational software/games. Humongous Entertainment made several simple colorful point and click adventures for kids to give them a basic hold on problem solving, and the backyard sports series to get a basic feel of different sports. MECC made the Oregon Trail and it's follow-ups to teach people history and geography as well as gaining basic experience in resource and time management. Music Pen worked with Microsoft and Scholastic Press to produce a series of games based on the Magic School Bus books to better teach a variety of basic Sciences through games. Broderbund Software tried to get kids interested in Almanacs with the Carmen Sandagio series.

Why is it there was enough room in this industry for countless fantasy themed RPG's and war shooters, but not for these games?

You're absolutely right but here's what I fear with Wii Music. Wii Music is a great idea but it should allow people to compose songs in the same way we used to do with Mario Paint (add the sharps and flats though) in a special mode. What I fear of Wii Music is that we don't get enough for our money. If they can throw in a small midi editor then I'm sold.



How many cups of darkness have I drank over the years? Even I don't know...

 

Wii Music is not going to sell 5 million copies. Notice how Malstrom was already making apologies at the beginning of the article, noting that it may sell poorly.

The only exception is Japan, where I'm sure it will be a hit, since that market lacks a major console music game.



PC + Wii owners unite.  Our last-gen dying platforms have access to nearly every 90+ rated game this gen.  Building a PC that visually outperforms PS360 is cheap and easy.    Oct 7th 2010 predictions (made Dec 17th '08)
PC: 10^9
Wii: 10^8