Malstrom has his prejudices, but as usual, people are focusing on the petty details of his argument and not seeing the main point. Wii Music is engineered to deliver the experience of playing music to the player. Not the learning phase of it like Guitar Hero and the like, but the actual motions and generalized actions of playing music without the specifics to hamper the experience.
Most people don't want to have to learn how to do something to enjoy it; barriers to the good bits of the experience do not make for fun for normal people. The entire Wii series thrives on removing barriers, and Wii Music is no exception. The discriminating gamer may not be able to see the value in it, but anybody on the "outside" of the music game phenomenon can see the appeal to a lack of a learning curve or score-keeping system instantly.
Sky Render - Sanity is for the weak.








