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Forums - Sales - The Truth About Too Human vs. Haze threads!!

Also look at this graph. http://www.vgchartz.com/swlaunch.php?reg1=All&game1=Haze+-+PS3&reg2=All&game2=Too+Human+-+X360&reg3=All&game3=&weeks=5

Too Human and Haze are charting exactly the same.

Yes, Too Human, on the console with the larger install base, Yes, Too Human with the higher Metacritic, is charting the same as a "flop". So if you're going to call a game with a lower metacritic on a console with a smaller install base a flop, the Too Human is even more of a flop.



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BMaker11 said:
It's a system flop comparison.

It wouldn't make sense to compare Lair and Haze because they're both on the PS3.

Xbox 360 flop Too Human vs. PS3 flop Haze.

In the end, though, Too Human probably lost a lot more money

 

 I can accept that, but then why isn't it Too Human vs. Lair? Why are we comparing the 360 vs. PS3's 2nd biggest flop?



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

Too Human may be a flop but is actually pretty fun...rather play that than mercs 2 any day.



gebx said:
BMaker11 said:
It's a system flop comparison.

It wouldn't make sense to compare Lair and Haze because they're both on the PS3.

Xbox 360 flop Too Human vs. PS3 flop Haze.

In the end, though, Too Human probably lost a lot more money

 

 I can accept that, but then why isn't it Too Human vs. Lair? Why are we comparing the 360 vs. PS3's 2nd biggest flop?

 

Because we don't have complete data for Lair. 

Also, probably because there is almost a years gap between release dates.



Dno said:
gebx said:

hahahah your the biggest fanboy i have ever seen. i always try not to read your threads but i do sometimes and then my head start to hurt from the things you say.......

 

ahahah typical PS3 fanboy response - Insults when all else fails. Does the truth really make your head hurt?

 



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

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I like gebx threads.

The lack of sense in them is astounding



Too Human: 280,000 units sold worldwide
Haze: 410,000 units sold worldwide
Lair: 350,000 units sold worldwide

I don't even understand why Lair is included with this discussion. All games in general had mediocre sales at the beginning. Meaning they had somewhat average sales for not-so-great reviews. Considering their production cost, we expected those games to sale roughly a lot of units and also do somewhat good because all of those games had hype and considering they had soooo much development time. We expected a top tier games. Well we got mediocre games according to the sales figures and fans.

I don't understand the bitching about these games. They flopped hard considering these factors again:

Hype
Production costs
Extended Development time

Factoring in all those, you get flops.



Does it matter? Too Human was a huge flop. A giant budget game that bombed on the 360. It happens on every console. Welcome to the game industry.



And dude WTF? why are you editing your first post. Why are you bashing Lair and Haze and not the biggest flopped game Too Human? I'm confused ??



ecurbj said:
Too Human: 280,000 units sold worldwide
Haze: 410,000 units sold worldwide
Lair: 350,000 units sold worldwide

I don't even understand why Lair is included with this discussion. All games in general had mediocre sales at the beginning. Meaning they had somewhat average sales for not-so-great reviews. Considering their production cost, we expected those games to sale roughly a lot of units and also do somewhat good because all of those games had hype and considering they had soooo much development time. We expected a top tier games. Well we got mediocre games according to the sales figures and fans.

I don't understand the bitching about these games. They flopped hard considering these factors again:

Hype
Production costs
Extended Development time

Factoring in all those, you get flops.

Exactly.

But for some reasons, 360 owners seem to believet that Too Human wasn't hyped, costed nothing to produce, and wasn't in development for 10 years.