Smashed said:
MGS6 will be bigger |
MGS7 will be bigger-er 
Smashed said:
MGS6 will be bigger |
MGS7 will be bigger-er 
ill go into to it resistance 3 will be HHHHHHHHHHHHHHHHUUUUUUUUUUUUUUUUUUUUUUGE
PLAYSTATION®3 is the future.....NOW.......B_E_L_I_E_V_E
Consoles owned: Game Cube, Gameboy Color, Gameboy Advance, Nintendo DS, PSP, PS1, PS2, PS3.
My prediction: NATAL WILL NOT help 360 sales. Maybe a 50-100k boost week 1, then a 30-70 k boost week 2, and back to the norm again after 3-5 weeks.
Saying 'Little Big' makes my tongue feel dirty. A clean dirty feeling.
There's now way this game will fail.
The Legend of Zelda: Majora's Mask is the best Zelda title ever made.
"The Person Who Got the Closest to Winning the 1st VGC VC Giveaway, but still lost"
| Kasz216 said: It can't really fail per say. It was made by 23 people... how much money could it of cost? Even with the gigantic advertising they're putting behind it it's going to be cheaper then your average HD blockbuster game. This game will either be a moderate success or the first REALLY BIG money maker ont he PS3 for Sony... and probably it's most profitable game for the entire generation. |
I'm sure that Media Molecule has 25 employees working for the company, but that doesn't mean that 25 people are working on the game. It's a Sony funded project, so i wouldn't doubt that parts of the game are being outsourced to many Sony studios around the world. Kinda like how Sony San Diego (MLB 08) and Santa Monica (God Of War) are doing alot of A.I programming and animation for Guerilla's Killzone 2.
bbsin said:
I'm sure that Media Molecule has 25 employees working for the company, but that doesn't mean that 25 people are working on the game. It's a Sony funded project, so i wouldn't doubt that parts of the game are being outsourced to many Sony studios around the world. Kinda like how Sony San Diego (MLB 08) and Santa Monica (God Of War) are doing alot of A.I programming and animation for Guerilla's Killzone 2. |
the game is pure creativity in no way it pushes the ps3 to it limits, even if they outsource the work, this game would easily pass the budget and generate profits.
that guy who makes terrible movies was a joke... wasn't it?
LBP will soar towards the sky. It will score 90% + review scores and climb to 3 million + ltd in game sales.
CGI-Quality said:
MGS8 will be bigger-er-er-er-er-er oops did i really just say that... |
MGS 10 will be the biggest.
now, everybody started the LBP will be huge!!! HAHAHA
And now MGS10 will be the biggest X-D
03/10/09 HUGE day in my life:
I'm leaning toward middle ground.
It's a game with a really interesting art style and a focus on building a community around user created content. They already have a substantial number of guaranteed sales to people who already want to love it, due to the style, the community, or loyalty to Sony.
However, I'm still skeptical that the platforming elements are really interesting enough in their own right to expand interest beyond the people currently lining up to get it.
I can't see the level editor selling this game. Even if the editor is really easy to use, a lot of people will have trouble coming up with interesting ideas for levels and will quickly get tired of playing with the editor. I expect that six months after release, the level trading community will have dwindled down to a small group of feverishly devoted contributors.
If this game doesn't develop and sustain a healthy community, don't expect to see any legs on this game. People who aren't following the gaming media won't understand this game and without a proselytizing community, they never will.
Them's the breaks.