starcraft said:
Darc Requiem said: Starcraft I own ES. You can check my gamertag. The game is mediocre. The art style and battle system are top notch the rest of the game is average at best. The game is extremely linear and the lack of side quests make replaying it virtually pointless. It wouldn't be so bad if the game wasn't so short. There really is no point to playing the game after you beat it. Unless, you just have to have the achievement points. |
If you dont accept that, how do you like JRPG's?
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Semantics Starcraft. Eternal Sonata is linear by JRPG standards. Even the most linear of JRPG's usually have sidequests. Outside of the music sidequest there was nothing. Even Enchanted Arms had the huge optional dungeon, golem collecting, and online play. Blue Dragon had a ton of sidequests. Lost Odyssey had the hidden treasures sidequest, finding all the 1000 year dreams, etc. Eternal Sonata purely point A to B with no deviation. Even the dungeon lay outs followed the trend. Final Fantasy X was one of the most linear JRPG's I've played and even it gave you the airship and a wealth of sidequests that you could complete before finishing the game.
If the game had a great story and characters to back it up, I could saw past the linearity. It didn't however so I was left with a beautiful game with a nice battle system and not much else. Eternal Sonata is like talking to that beautiful girl you had a crush on and finding out her head is filled with more air than a set of tires.