Squilliam said:
Both the Premium and Elite are likely profitable. The Arcade SKU is also breaking even at those prices. |
Do you have proof or am I to take your word for it?
Squilliam said:
Both the Premium and Elite are likely profitable. The Arcade SKU is also breaking even at those prices. |
Do you have proof or am I to take your word for it?
@ Geldorn My numbers aren't pure fantasy.
Production costs are charged per wafer not per chip. Assuming yields stay the same of course if you produce twice as many chips on a wafer your per chip cost is halved. This doesn't effect packaging and testing costs of course.
So if your Wafer costs $10,000 and you can produce 100 chips @ 168mm^2 (13mm per side) your cost per chip is $100 assuming 100% yields. This is for the 90nm process node.
Since by all reports I have gathered with unfortunately no specific numbers bar reports that the Xenon die size has halved. If the die size has halved then the actual production costs would have halved at least for the chip component. So your $100 chip now costs $50. (Not taking into account packaging and testing costs which are extra to this)
Also the power requirements have halved, 200w - ~100w, so all the power regulation and supply equipment can be simplified. Im too tired for this...
Tease.
Timeline:
360 more expensive than Wii: Lowest in sales
360 less expensive than Wii: Lowest in sales
360 only 30 pounds more than PS2: Lowest in sales?
Hawkeye said:
360 was at $350-400 for so long that I think price cuts only increase the value for the consumer... its viewed as a better deal. 360 is now near PS2 price; people know the 360 won't go down a whole lot more for quite a while. |
i was speaking for europe where quality>>>>>>>>>>>>>price.
but to europeans the 360 isnt very good quality and a price cut straight after a huge price-cut just emphasizes that to be honest.
this will help the 360 be at around 25mil+ sold by the end of the year, i am hoping for 26mil+. all regions now with new prices, things will be interesting for sure.
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