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Forums - Nintendo - Wii Music - The ultimate videogame?

Galaki said:
What i find funny is that, the nay-sayers are admitting that this game will sell millions.

Aren't you contradicting yourself much?

How is that contradicting? Do you think Britney Spears (or anyone you don't think is a good musician. but does well) is the pinnicale of music? Or even pop music?

Not believing so despite admitting her success is not a contradiction.



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Galaki said:
What i find funny is that, the nay-sayers are admitting that this game will sell millions.

Aren't you contradicting yourself much?

 

Naah... theres no hype sorrounding on this game like as Wii Fit, theres no billboard there are no commercials there are no spokesperson NOTHING.And no talk show or TV show coverage. Have you seen the coverage of Wii Fit on CNN and Good Morning America?

I think this game will have the same success as Big Brain Academy but thats it.  And its because its a budget price too and not because its the retail standard price.



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

@Mr.Y: No, not everything. But Wii Music will, for the reasons i mentioned. At the time of Virtual Boy, there was another Nintendo product that flopped too.
Virtual Boy wasn't practical, and i don't honestly understand why Nintendo even released it.

@pearljammer: Yes. That's where every videogame developer is targeting, despite quite a few appearing to be lost with it, but they still make it as accessible as they can.

Quadricycle is the pinnacle, in the form of car. And bicycle is more practical than quadricycle due to its size and weight. Besides, what do you put to kids bicycles when they learn how to drive one? 2 extra wheels.

Since we don't know will the game deliver, we are forced to talk about the games consept. As long as the game can deliver fun, the only limiting factor is accessibility.
What game would you think would be the "ultimate videogame" and why?



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Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

@yushire: How many instruments there were in Wii Music? Dozens? And you are able to play them, not as "air guitar", but interactively. People like music games, but this music game doesn't have the learning curve barrier in it.
Of course it's impossible to say how well it eventually sells, but the odds are it will sell really well.

Wii Fit sells because it combines game and excercise. Looking at what people have said even in this forum, it even seems to work. Someone even made a topic about being overweight, because he used to be obese before.

@pearljammer: Yeah, pinnacle of music was Dr. Alban.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Wii Music is NOT meant for people on VGChartz -- for the most part.

Think about it. People here tend to play a lot more and a lot more competitively than the typical person who plays video games.

If you can only spell "owned" with a P, there are much better games for you -- either on the Wii (SSBB, MKWii) or elsewhere (Halo3, MGS-OL).

But, if you want a fun diversion, then Wii Music fits the bill. It is accessible and non-competitive. It will be bought by those who want Nintendo music, those who have younger children, and those who have older relatives (or care for them). In other words, this game could be huge on the nursery school and nursing home set.

This is not being disrespectful toward the game -- it is a masterful idea of filling a void and providing another experience to non-traditional (or those who know/play with/care for) non-traditional players.

Just because few people here are going to buy it does not mean much. It will sell 5M lifetime -- easily.

Mike from Morgantown

Who plans on having Wii Music under his Christmas tree.


EDIT ADD -- PS -- Even at $50, this is a bargain for the experience. Tickets for three for Backyardigans Live! would set me back $54 (cheap seats) to $63 (OK seats) to $93 (good seats) to $105 (front row seats). All that for 90 minutes of entertainment.

 

 



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

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Accessibility will not sell Wii Music. It must be engaging as well. The Sims, WoW, GTA, etc., etc., are all engaging.

So the question is: Is Wii Music engaging? Maybe. As a mild diversion for a few minutes. It's like going into a music store and dicking around on the keyboard. Sure that's fun but if you buy one for your kids it'll likely get used for a few days and then retired to the closet.

I just can't help but feel Myamoto missed something here.

The entire point of the Wii is to get people playing and playing together.

Playing Wii Music alone looks like a mild distraction. Fun to play the demo at the store but not worth bringing home.

Playing Wii Music with friends? Two problems: It seems either you're just playing a set song which you can't do wrong and arm flailing for the sake of arm flailing gets old - fast OR you can just play the insturments without playing a set song but since neither you nor your buddies know a damn thing about playing music it's going to sound like total crap. Not much fun either.

If they had something to reward you for playing well or to help you learn music or so you could record music and share it with your friends or ANYTHING that made Wii Music an enhancing experience rather than a novel distraction I would think this game would be huge.

Instead GH:WT offers all of that and Wii Music offers none. I would rather play GH:WT or even Samba de Amigo than Wii Music.

Now don't think I'm Nintendo hating either. I has the first to back John Lucas's claims that Nintendo would roar from 3rd to 1st with 20m sold in year 1. I totally preached the greatness and industry changing nature of Wii Fit. (And yes I use it to exercise and will for months - I don't even think of it as a game)

But where Wii Sports and Wii Fit gave you a sense of progression and engagement Wii Music does not. At least, not that we've been shown so far.

I bucked the trend in saying Wii would be a major success, I bucked the trend saying Wii Fit would be bigger than GTA IV (and it will) and I am again bucking the trend and predicting that Wii Music will be a (relative) flop compared to GH and RB or Wii Fit and Wii Play unless there is more to it than meets the eye (no Transformer pun intended)



 

@Mike: That was a good price example about how much parents are forced to pay for the kids fun - even for 90 minutes of fun.

And i think the accessibility is the keyword here. As you said, Wii Music isn't going to appeal to people who dislike music games, but it is going to get a lot of people to music games, that didn't play them before.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
@Mr.Y: No, not everything. But Wii Music will, for the reasons i mentioned. At the time of Virtual Boy, there was another Nintendo product that flopped too.
Virtual Boy wasn't practical, and i don't honestly understand why Nintendo even released it.

@pearljammer: Yes. That's where every videogame developer is targeting, despite quite a few appearing to be lost with it, but they still make it as accessible as they can.

Quadricycle is the pinnacle, in the form of car. And bicycle is more practical than quadricycle due to its size and weight. Besides, what do you put to kids bicycles when they learn how to drive one? 2 extra wheels.

Since we don't know will the game deliver, we are forced to talk about the games consept. As long as the game can deliver fun, the only limiting factor is accessibility.
What game would you think would be the "ultimate videogame" and why

Short answer below, feel free to skip this bloated drivel of a reply

My point isn't which is and which is not the most accessible bike or game, it's simply that having one simple criteria does not set a standard for the 'ultimate' videogame' (which I don't even think exists), especially one as open-ended as accessibility. In my example, I was basically trying to point out that the 'ultimate vehicle' basically comes down to the individual user. Also, accessibility can be based on several things as well. Such as:

  • Ease of use, in which case a traditional quadracycle wins hands down;       
  • Cost, the bicycle is the cheapest of the example to buy and maintain; and
  • Availibility.

Other factors matter to each individual as well. Can you visit your parents in another province with this? Can you get to work without perspiring on bike, if the workplace does not have a shower? Etc.

Obviously, people who play videogames have different criteria.

I know I may be overanalyzing this, but I think declaring any such 'ultimate videogame' would be overgeneralizing things.

Short answer:

I don't think there is any such videogame. I think you nailed it when you asked "What game would you think would be the 'ultimate videogame' and why?" with 'you' being the key word.

Speaking on a broader basis though, I don't think any such game exists.

Most importantly, however, is how fun the game is. For me, that the most important criteria for any such game. A qualifier, which of course is subjective, I guess really eliminates the possibility of an ultimate game. I think a lot of people are justified in doubting this game's potential for fun.

By the way, I know I've heard of Dr. Alban before. Can't seem to place a sound on the name though. Was he around in the 90's?



@Gamerace: How many games the whole family can play together, without anyone getting bored for being worse than others? Or getting bored for being better.
How does the multiplayer work, since everybody plays the same song, so everyone can't control how the song plays, you can only control the instrument you play.

As i've said earlier, this game is about jamming (together). The difference between Rockband and Wii Music is, that you don't get a score from your performance. The thing i was writing earlier into the thread was, that if you are looking it from competetive angle or the way you need to achieve something concrete, instead of looking how people actually play games, you're missing the big picture.

We don't know will you be able to record music or that kind of stuff, but the enchancing experience comes from you having the control over the song, and your Mii performing the excact same things, as youre supposed to do when playing the game. It has similar character control than Wii Sports and Wii Fit.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

@bdbdbd-----> What Ninty is rooting for Wii Music isnt a music game but a rhythm game. Atleast thats what they originally planned, same goes for Wii orchestra and Wii motor sports, Wii orchestra as a add-on on Wii Music and Wii motorsports for people get to used around with the wiimote. Wii Music wasnt really a flailing game when its originally conceived, I even like Wii Music before and I too wait for it on E3. WE ALL DO. I mean, we ask when will Wii Music be released. Atleast till the conference. I was shocked to see what Wii Music had become.

Im posting this again and please watch this video, Wii Music was really a rhythm game.

http://www.gametrailers.com/player/usermovies/116968.html

The flailing around was really a afterthought just for Ninty to make another buck on the "so called" casual audience...

And lets admit it, most video game music arent really music game, its rhythm games. Have you heard of Gitaroo man?

http://www.youtube.com/watch?v=l8-4K5Q0Zc8

or paparappa the rapper?

http://www.youtube.com/watch?v=vMR57LmWyAw

or busta groove?

http://www.youtube.com/watch?v=Gqzp7TNcElg

Even Dance Dance revolution isnt really a dancing game, rhythm games only become popular on the consoles because of Guitar Hero since its a game that uses a peripheral. But even then, you can still play Guitar Hero with the standard PS2 controller alone and its still fun, WHY? Because thats how the game works. No video game cant really simulate music so they made a device to trick the gamers that theyre playing a music game so rhythm games are borned.

Wii Music is the answer for Ninty to make a peripheral less rhythm games since rhythm games on consoles are expensive. Thats how Ninty will make a quick buck since rhythm games even before Wii was released was really popular. Then this mess I dont know what to say right now...



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg