The thing that game developers have always aimed for, is accessibility and largest possible audience. Something what everyone can play equally, at the same level, without someone getting badly beaten by a more skilled player, or advancing in the game in similar fashion.
The different skill levels of players have always tried to be compensated by different difficulty levels, adaptive AI or somekind of handicap setting.
Super Mario Bros at the time was very accessible game, anyone could play it, but if you didn't evolve in skill, you couldn't advance. Pong was very accessible, you just picked up a controller and turned the knob, but if your co-player was more skillful, he'd beat the shit out of you. Wii Sports, anyone could play it, but due to its nature, you needed to learn timing and some physical constraints could make the game too hard, especially for old people.
But Wii Music, the pinnacle of accessibility, is a game that everyone can pick up and play, you can't play it wrong, you advance despite not having experience in games, you play at the same level with everyone else, no matter how experienced in the particular game they are. To put it short, everyone plays it in the same level and don't get beaten by the game or co-player.
The ultimate videogame indeed.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.








