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Forums - Nintendo Discussion - More Sonic Unleased Wii screens. Actually looking good.

Why is this guy from destructiod even complaining about these screens?!... Hell, we all know by now that Wii can't handle PS3/X360 like quality graphics... But really, this looks great for a Wii-game!... What's the dude complaining about?!...

I'm willing to say, here and now; This Wii-game looks awesome!... And DIMPS is doing this version... So it should be better then the HD-counterparts, which are handled by the Sonic-team. And they've been fucking up ever since Sonic Adventure remake for the GC.



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arsenal009 said:
DMeisterJ said:
Still Circle shadows :S

 

Cause this makes the game less enjoyable right?

 

 

It means the company isn't trying hard enough to polish the game. The only system that should still have stupid circular shadows is the DS--everything else is powerful enough to handle more realistic lighting and shadows (PSP included, as the God of War games show that the PS2/PSP engine still has some substantial power buried in there).  It's a trend that should be essentially dead these days.  Circular shadows and bland lighting are just signs of half-assed development.



Riot Of The Blood said:
If this game controls anything like Sonic Wii, count me out. I'm not playing any platformer on any console where the character moves for me.

I totally agree with you! I thought Sonic and the Secret Rings was alright, but the controls really fudged it up. I hated how I had so little control over that damn rat.



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Hyperion said:
Riot Of The Blood said:
If this game controls anything like Sonic Wii, count me out. I'm not playing any platformer on any console where the character moves for me.

I totally agree with you! I thought Sonic and the Secret Rings was alright, but the controls really fudged it up. I hated how I had so little control over that damn rat.

 

 

Especially stupid when some of the "bonuse moves" that you earned were designed to do little more than negate the crappy play control--and not very well at that!  Moving from one rail to the next should've been smooth from the start!  There shouldn't be a "fixit" item for crappy game design built into the game!  Oh, and what psychopath at Sega decided it was a good idea to make it such a damn chore just to walk backwards?



That is not acceptable standards from an old monolith like Sega, it looks quite a lot worse than than Jak & Daxter 3 for instance. When you're working with this gen's easiest hardware, the least you can do is use it properly, we all know they can do much better than this!



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StarcraftManiac said:

Why is this guy from destructiod even complaining about these screens?!... Hell, we all know by now that Wii can't handle PS3/X360 like quality graphics... But really, this looks great for a Wii-game!... What's the dude complaining about?!...

I'm willing to say, here and now; This Wii-game looks awesome!... And DIMPS is doing this version... So it should be better then the HD-counterparts, which are handled by the Sonic-team. And they've been fucking up ever since Sonic Adventure remake for the GC.

 

What was wrong with the SA port to the GC? I didn't notice any changes besides the challanges. I'll take it you aren't including SA2 battle since it was ported first.

 

I hope this new game turns out great. It's about time they made another great Sonic game!



Actually...those screens don't look bad at all. I'm a little impressed.



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