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Forums - Gaming - Intel courting Microsoft/Sony for Larrabe (GPU) deal.

If you have a car and a boat, those will performance much better than a boatcar. Similarly 3xCELLs was like nothing compared to RSX graphical abilities.



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Deneidez said:
If you have a car and a boat, those will performance much better than a boatcar. Similarly 3xCELLs was like nothing compared to RSX graphical abilities.

1) not necessarily true, just look at the performance gain achieved by amd when the moved the memory controller on chip in their days of obvious superiority.

Ability to perform at what? Maybe I want to drive through the everglades, boatcar would win hands down.

Anyways the modern GPUs are all turning into boatcars anyhow.



megaman79 said:
Where the fuck is Nintendo? Isn't a Intel in the Wii or IBM?

 

Everyone is IBM. Big Blue domination.



alephnull said:

This all assumes intel can even make a decent compiler for it. Remember the Itanic?

 

They are basing it off the x86 P1 processor. Since its got an X86 lineage I doubt they will be hurting for a compiler.

The Itanic was a completely new architecture, this is x86 based.

 



Tease.

alephnull said:
Squilliam said:

AFAIK it would be Microsoft creating the API, GPUs don't need compilers.

 

Nothing needs a compiler, you can just program everything in assembly. If you saying there are no GPGPU compilers... I don't know how to respond to that. Ever heard of http://en.wikipedia.org/wiki/CUDA ? I thought you were a big GPGPU evangelist or something?

 

This isn't a GPGPU application. Its straight up GPU work here.

 



Tease.

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alephnull said:
Squilliam said:
alephnull said:
Squilliam said:
Rainbird said:
Squilliam said:
MrBubbles said:
would this be a good deal for microsoft or are there better options?

They could make Intel give them a pretty nice CPU as part of the deal and get it CHEAP. It would be quite an awesome deal if it did go through for both parties.

Intel gets one of the biggest/best software tool development companies in the world working on their chip and gains mass market adoption. Microsoft gets a cheap deal. So its a win/win if they can agree really.

 

Except it could put Microsoft in the position so well known from the PS3, with complaining developers. And as far as I understood, Larrabee is a combined CPU and GPU..?

 

 

Except Microsoft makes excellent tools and has an awesome developer relations. If they had made it, most likely the tools available in 2005 would have been much better.

This all assumes intel can even make a decent compiler for it. Remember the Itanic?

 

AFAIK it would be Microsoft creating the API, GPUs don't need compilers.

 

So, this thing aparently aparently uses the x86 ISA plus other stuff so you are going to get another C+intrisics compiler like cell , which btw has taken it's time in becoming stable. This thing is also supposed to magically maintain cache coherency between 32 cores with no massive overhead (or nasty tradeoff). This thing must be unicorn and dragon powered. I wish I could short sell just this division of intel.

 

 

Larrabee can hide the latency of incoherent reads as it uses L1 to accumulate the data before the thread resumes.

It seems to me that a core is defined as logic+L1+L2. Each L2 is only used by its core. Cores can only access foreign L2s under the cache-coherency protocol, which is effectively a request to fetch data to make a local copy

link

 



Tease.

Rainbird said:

Except it could put Microsoft in the position so well known from the PS3, with complaining developers. And as far as I understood, Larrabee is a combined CPU and GPU..?

Going X86 for the CPU would make them extremely happy. The time they save on the CPU coding they could easily spend getting up to speed on the GPU side. It would make porting games between the PC/Console extremely easy.

Larrabee has a CPU architecture but its designed mainly as a GPU and it has fixed funtion hardware for that purpose. Thats something which the CELL lacks.

 



Tease.

Squilliam said:
alephnull said:

This all assumes intel can even make a decent compiler for it. Remember the Itanic?

 

They are basing it off the x86 P1 processor. Since its got an X86 lineage I doubt they will be hurting for a compiler.

The Itanic was a completely new architecture, this is x86 based.

 

 

I think you may be confusing the microarchitecture and the ISA http://en.wikipedia.org/wiki/Instruction_set. The cell uses the POWER ISA, does that mean it can use the same compiler as the xenon which also uses the POWER ISA?



blackstar said:
xbox720 in 2010?????
isn't this tooooooo earlyyy???

 

For MS??? HA!!

Xbox came in 2001, 360 came in 2005. That's not too early at all when I think of the fact that it's MS...



4 ≈ One

Squilliam said:
alephnull said:
Squilliam said:
alephnull said:
Squilliam said:
Rainbird said:
Squilliam said:
MrBubbles said:
would this be a good deal for microsoft or are there better options?

They could make Intel give them a pretty nice CPU as part of the deal and get it CHEAP. It would be quite an awesome deal if it did go through for both parties.

Intel gets one of the biggest/best software tool development companies in the world working on their chip and gains mass market adoption. Microsoft gets a cheap deal. So its a win/win if they can agree really.

 

Except it could put Microsoft in the position so well known from the PS3, with complaining developers. And as far as I understood, Larrabee is a combined CPU and GPU..?

 

 

Except Microsoft makes excellent tools and has an awesome developer relations. If they had made it, most likely the tools available in 2005 would have been much better.

This all assumes intel can even make a decent compiler for it. Remember the Itanic?

 

AFAIK it would be Microsoft creating the API, GPUs don't need compilers.

 

So, this thing aparently aparently uses the x86 ISA plus other stuff so you are going to get another C+intrisics compiler like cell , which btw has taken it's time in becoming stable. This thing is also supposed to magically maintain cache coherency between 32 cores with no massive overhead (or nasty tradeoff). This thing must be unicorn and dragon powered. I wish I could short sell just this division of intel.

 

 

Larrabee can hide the latency of incoherent reads as it uses L1 to accumulate the data before the thread resumes.

It seems to me that a core is defined as logic+L1+L2. Each L2 is only used by its core. Cores can only access foreign L2s under the cache-coherency protocol, which is effectively a request to fetch data to make a local copy

link

 

What you just described (and the link) is a fancy way of saying it's not really cache-coherent. The cell literature actually tries the same trick.