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Forums - Gaming Discussion - What didn't you like about your fav games?

@Starless

Hey, I didn't know if anyone else had even played Nocturne but me. I liked that game. Was the first game to make me physically jump too. I just got surround sound for my PC for the first time, and a zombie jumped through a window to my right. And the crashing sound coming from the right speakers made me jump, heh.

On Topic:

Dead Rising - I love this game. It's almost the exact Zombie game I've been waiting for. Thing that bugs me and even my wife, is that when you clear an area out of zombies, and then leave and come back, they are all there again. I'm still waiting for what I want in a zombie game, where there are a finite amount of zombie. A LARGE amount, but a finite amount. And once clearing an area, they don't just appear back. Zombies could file in over time, that would be great. The longer you are away, the more that file back into the area.



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)

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rocketpig said:
twesterm said:

It's always fun to look at what you love about various games, but it's also fun to see what you didn't like about some of your favorite games. I don't mean things like "well I just don't like games like x" but actually criticisms about some games that you're currently playing or really like.

Here's two of mine:

Resident Evil: 4

I'm playing through this right now and loving it for many different reasons, but there has been one thing that has absolutely been bugging me: the music. Whenever there's an enemy present, they make sounds and some type of music plays. When there are no enemies present, there is no music. This effectively kills a large amount of the mood in this game and if they game just wasn't so great I would have stopped playing just for that.

A survival horror game isn't supposed to tell you when you can relax and you when you should be alert. I don't want to know when I killed the last enemy in an area so I can run around safely and collect things I didn't pick up earlier. This game would be so much more enjoyable if they just hadn't done the music like that.

 

Gears of War

I wasn't a fan of this game when I first picked it up but I played it a few months later when I had the time to devote to it and I had A LOT of fun with the single player campaign. The pacing was great, the combat was intense, one you got the controls they were quite good, the cover system was cool, and it was just a lot of fun. The only thing I really didn't like in this game were the Berserker fights.

I think these could have been really fun if they were done better, but they just simply weren't done well. The first Berserker wasn't bad, the only problem with that was that it was just so easy to get stuck on the pillars in the last room before you get her outside. Still though, that one wasn't bad. The next fight I hated because I just didn't catch the part where you have to run it through the pillars to knock down the roof. I didn't hear the chatter because of the overall confusion of the fight and even though I knew the Hammer of Dawn needed open sky, knocking down pillars to shatter roof just wasn't obvious. The last fight I think was easily the worst of the three. I eventually had to go look up a faq on how to beat that fight. The next fight, the train one, I think was easily the worst. They spent the first two fights teaching the player that you get the Berserker to knock things down to beat them, in this fight you don't do any of that. It was fairly confusing leading that thing to the back of the train and then disconnect the car to beat it.

I really wanted to like the Berserker fights, they were a near idea, just they were implemented so poorly.


Well, I personally don't agree with you on either of your points but I will comment on one thing about RE4:

I personally don't think that survival horror games should have music at all unless you're in a "safe" room. It's okay to let me know that this room is safe (in RE terms, a save point/dump place) but don't try to go Michael Bay on me and overwhelm me with music. The best parts in RE were when you roamed around and then had the shit scared out of you by a chanting monk creeping in from a hidden door behind you. Silence is golden, and very creepy, in games like this. Dunno, maybe we're agreeing here but I think our points are a little different.



 That's actually what I was getting at.  I don't want the music to tell me when I need to be scared or when not to be scared (except of course for safe areas with the save or merchent).  I either want the creepy music at all times with the sounds at appropriate times or no music at all.



Resident Evil 4: Wii Edition

The cutscenes that were unique to the PS2. In Separate Ways, all the cutscenes are FMV, instead of being rendered real-time by the engine, reducing the sharpness. However, I could deal with this, except it led to an even greater atrocity. In the main game when you select the special2 costumes, the cutscenes still have the normal outfits! The weird thing is that the main game cutscenes are rendered in real-time with the game engine, so I don't see why it would have been too difficult to keep the special2 costume for the cutscene. This is a huge disappointment. Cutscenes are where I get the most enjoyment out of the new costumes. *sigh*

X-wing

In X-Wing before you started the game you selected your profile, which was a "pilot". But if your pilot died while you were playing, he was dead permanently; there was no way to restore your game. My Dad and I were able to get around this, though, by making a few batch files that would backup the pilot files before starting the game. Of course, if you died, you'd have to exit the game and run the batch file to restore your pilot. Rather inconvenient, but better than losing him permanently. Fortunately in the sequel, Tie Fighter, Lucasarts fixed the problem and let you backup and restore your pilot in game.

-Manella: Yeah... sux0rz! I hate missing out on food...
-Maya: Nick... what does "Sucksores" mean?
-Phoenix: No idea...

twesterm said:

That's actually what I was getting at.  I don't want the music to tell me when I need to be scared or when not to be scared (except of course for safe areas with the save or merchent).  I either want the creepy music at all times with the sounds at appropriate times or no music at all.


Speaking of the merchant in RE4, Capcom needs to do something about that guy. I would spot him from a distance, pull out my sniper rifle, and cap his ass.

I killed that dumb bastard three or four times thinking he was a zombie. I have a real problem with shooting first and asking questions later. Not surprisingly, I suck badly at escort missions.




Or check out my new webcomic: http://selfcentent.com/

I killed him once accidentally while swinging my knife seeing if I could break things and since now the knife auto aims to the closest target, I accidentally killed him. I was scared that I wouldn't have any merchents for the rest of the game and went running to a faq to make sure that killing merchants was super bad. >_>



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rocketpig said:
twesterm said:

That's actually what I was getting at.  I don't want the music to tell me when I need to be scared or when not to be scared (except of course for safe areas with the save or merchent).  I either want the creepy music at all times with the sounds at appropriate times or no music at all.


Speaking of the merchant in RE4, Capcom needs to do something about that guy. I would spot him from a distance, pull out my sniper rifle, and cap his ass.

I killed that dumb bastard three or four times thinking he was a zombie. I have a real problem with shooting first and asking questions later. Not surprisingly, I suck badly at escort missions.


 LOL

So u can kill him ?

I have not even tried to hurt him, I thought he was invulnerable or something like this



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Terranigma: Need at leasst a spiritual sequel, I haven't played that enough.



I am a PC gamer, and also have a NDS now, but without access to a Nintendo Wii until End of 2007.

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