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Resident Evil 4: Wii Edition

The cutscenes that were unique to the PS2. In Separate Ways, all the cutscenes are FMV, instead of being rendered real-time by the engine, reducing the sharpness. However, I could deal with this, except it led to an even greater atrocity. In the main game when you select the special2 costumes, the cutscenes still have the normal outfits! The weird thing is that the main game cutscenes are rendered in real-time with the game engine, so I don't see why it would have been too difficult to keep the special2 costume for the cutscene. This is a huge disappointment. Cutscenes are where I get the most enjoyment out of the new costumes. *sigh*

X-wing

In X-Wing before you started the game you selected your profile, which was a "pilot". But if your pilot died while you were playing, he was dead permanently; there was no way to restore your game. My Dad and I were able to get around this, though, by making a few batch files that would backup the pilot files before starting the game. Of course, if you died, you'd have to exit the game and run the batch file to restore your pilot. Rather inconvenient, but better than losing him permanently. Fortunately in the sequel, Tie Fighter, Lucasarts fixed the problem and let you backup and restore your pilot in game.

-Manella: Yeah... sux0rz! I hate missing out on food...
-Maya: Nick... what does "Sucksores" mean?
-Phoenix: No idea...