| celine said: 2. An intractable core or nucleus of a society, especially one that is stubbornly resistant to improvement or change. http://www.answers.com/topic/hard-core In our context the hard-core players is a relative small group that is stubbornly resistante to the changes brought by the paradigm shift. |
And we have a winner!
Malstrom actully has it exactly right. To put things into perspective: The last time the gaming constituency underwent such a dramatic paradigm shift was when the NES came out and attracted all sorts of new people to the new, emerging types of "casual" games that came out at the time.
"What?" you might have heard the hardcore arcade gamers of the time say. "Gaming isn't about getting from point A to point B! It's about practicing for ages and pumping quarters into arcade machines to get the highest score possible! These new casual games will ruin gaming!"
Now, twenty-some years later, those "casual games" have become the new "hardcore games."
"What?" you can hear the present-day hardcore gamers say on forums across the Internet. "Gaming isn't about new, innovative, and accessible methods of human-computer action! It's about practicing for ages to get from point A to point B without failing! These new casual games will ruin gaming!"
Each time, obstacles and barriers were removed from gaming in order to allow a new audience to get in on it. Last time, the "hardcore" either shut up and embraced the way of the future, or abandoned it and moved on to other hobbies. And, just like nobody misses the arcade-elitists of yesteryear, so will nobody miss the present-day "hardcore" once they go the way of the dinosaur.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom









