Squilliam has one thing right: games are inherently about the overcoming of obstacles (solve the puzzle, beat your opponent, get a good volley going) and Malstrom has not separated the "good" obstacles from the "bad" ones in any way. Oh sure, he's given some examples of the "bad" ones, but nothing on the other side -- in the quoted material, at least.
"Hardcore" could be the people who want more "good" obstacles in a game, while "casual" would be the people who want fewer ones. People who get upset at the removal of "bad" obstacles are just jealous. 
[edit: I guess Malstrom just means the jealous people when he says "hardcore", which is not very constructive IMO.]
Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.
"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys:
; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for
, let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia. Thanks WordsofWisdom!







