I'm guessing the Cell won't allow the PS3 to be fully utilised until 2025 possibly. PS3 Games currently use 0.05% of the cell's potential.
I'm guessing the Cell won't allow the PS3 to be fully utilised until 2025 possibly. PS3 Games currently use 0.05% of the cell's potential.
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He's talking in general terms, same thing goes for the PS3.
GeeWIZZ
| Impulsivity said: The 360 really has nowhere to go is the point. I mean it has a few pretty decent processors and a decent GPU but its not like optimization or learning how to run parallel lines of code is going to save the 360. With the PS3 performance will improve for years to come as devs get better and better at running different lines of code to the many PS3 processors (something that is, I believe, the future of gaming. It won't be faster cores which take more energy and run hotter, it will be more smaller cores in sets of 8 or more, see some great intel tech demos on the subject). Its not that the PS3 potential is unlimited, its just far more scalable so it will be current for years after the 360. I mean Epic already has pointed to games that didn't reach their potential because of the 360 like Gears of War. They released a better looking PC version which they themselves said contained levels the 360 could never handle. |
Lets see: Hardware tessellator, currently unushed - saves 20-30mb memory in a typical scene and speeds triangle formation by about 3*
Xbox 360 games are currently CPU limited overall, because many of the games are overloading core 1. This means we haven't even touched the full potential of the GPU yet.
There you go.
Tease.
From the article it looks like the 360 is still going to see improvements until 2010.
Squilliam said:
Lets see: Hardware tessellator, currently unushed - saves 20-30mb memory in a typical scene and speeds triangle formation by about 3* Xbox 360 games are currently CPU limited overall, because many of the games are overloading core 1. This means we haven't even touched the full potential of the GPU yet. There you go.
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Yeah, M$ is doing some heavy research into optimizing multi-core/thread processing.
Once they figure out how to unleash the ultimate PS3 power...I suggest they redo all the games that have come out thus far, becasue very few of them look better than 360 while some look worse.
Heck, all 3 current gen systems true power hasn't been sufficiently optimized. Deveopers who never dealt with the GC are still learning how to properly use it's GPU. And the multicore systems' games are far being made in a way that takes advantage of parallel processing to its limits.
Heck even modern system emulator programmers have been upgrading the graphics of Atari 2600 ROM games, and if thats what a homebrewer can do what do you think a company like Capcom or EA can do?
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| disolitude said: Once they figure out how to unleash the ultimate PS3 power...I suggest they redo all the games that have come out thus far, becasue very few of them look better than 360 while some look worse. |
That will happen when a company cuts corners, starts on the weaker system which works entirely different, and generally acts as if they don't care about the PS audience. Now that the PS3 has proven a formidable opponent and sales are leaning towards Sony, companies have to make their stuff look more appealing for the system.
We could only dream of developers doing something like that. I would love it, but it is highly unlikely.


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forevercloud3000 said:
That will happen when a company cuts corners, starts on the weaker system which works entirely different, and generally acts as if they don't care about the PS audience. Now that the PS3 has proven a formidable opponent and sales are leaning towards Sony, companies have to make their stuff look more appealing for the system. We could only dream of developers doing something like that. I would love it, but it is highly unlikely. |
You know, if the PS3 is the weaker system it makes sense to use it as the lead platform because everything the PS3 can do the Xbox 360 would be able to do as well! It makes creating equal games easier as you don't have to scale the assets to fit from the Xbox 360 version to the PS3 version which has less available memory for instance.
Tease.