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Forums - Nintendo - Attention: Third parties who refuse to push the Wii's hardware in games...

Soriku said:
Riachu said:
tombi123 said:
The problem is, not many of the games are going to be big sellers. It is a shame, but artistic style can actually restrict how much a game sells. Look at Okami, if it had realistic graphics I am sure it would have sold a lot better.

By the way, what game is the 3rd and 4th screenshot from? It looks fantastic.

 

A lot of those artistic games don't sell because of marketing or lack thereof.  Why is realism a big deal for these gamers?

 

I think a lot of it is due to that realistic games require a big budget so why make a game with a large budget but in the end not advertise it?

For artistic games they don't cost much to make, and hence why they don't market them very well when they can make a profit without much struggle most of the time.

But what I think is these companies should advertise these games well (as long as they're a large company. If they're a small company I understand, but larger companies have NO excuse to not market these games) just so they make enough profit...and then some.

Why do you think having good art direction magically makes a game cheaper?  Not to mention something can be "realistic" and still have a distinct style and artistry.

 



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tombi123 said:
The problem is, not many of the games are going to be big sellers. It is a shame, but artistic style can actually restrict how much a game sells. Look at Okami, if it had realistic graphics I am sure it would have sold a lot better.

By the way, what game is the 3rd and 4th screenshot from? It looks fantastic.

 

Graphics whore.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Yakuzaice said:
Soriku said:
Riachu said:
tombi123 said:
The problem is, not many of the games are going to be big sellers. It is a shame, but artistic style can actually restrict how much a game sells. Look at Okami, if it had realistic graphics I am sure it would have sold a lot better.

By the way, what game is the 3rd and 4th screenshot from? It looks fantastic.

 

A lot of those artistic games don't sell because of marketing or lack thereof. Why is realism a big deal for these gamers?

 

I think a lot of it is due to that realistic games require a big budget so why make a game with a large budget but in the end not advertise it?

For artistic games they don't cost much to make, and hence why they don't market them very well when they can make a profit without much struggle most of the time.

But what I think is these companies should advertise these games well (as long as they're a large company. If they're a small company I understand, but larger companies have NO excuse to not market these games) just so they make enough profit...and then some.

Why do you think having good art direction magically makes a game cheaper? Not to mention something can be "realistic" and still have a distinct style.

 

Because more often than not, artistic games lack the texture detail that realistic games have.  Ever played Shadow of the Colossus? Great art design but low on the texture side

 



LordTheNightKnight said:
tombi123 said:
The problem is, not many of the games are going to be big sellers. It is a shame, but artistic style can actually restrict how much a game sells. Look at Okami, if it had realistic graphics I am sure it would have sold a lot better.

By the way, what game is the 3rd and 4th screenshot from? It looks fantastic.

 

Graphics whore.

 

Do Graphics Whores hate artistic games? I think that's just a negative stereotype



Riachu said:
Yakuzaice said:
Soriku said:
Riachu said:
tombi123 said:
The problem is, not many of the games are going to be big sellers. It is a shame, but artistic style can actually restrict how much a game sells. Look at Okami, if it had realistic graphics I am sure it would have sold a lot better.

By the way, what game is the 3rd and 4th screenshot from? It looks fantastic.

 

A lot of those artistic games don't sell because of marketing or lack thereof. Why is realism a big deal for these gamers?

 

I think a lot of it is due to that realistic games require a big budget so why make a game with a large budget but in the end not advertise it?

For artistic games they don't cost much to make, and hence why they don't market them very well when they can make a profit without much struggle most of the time.

But what I think is these companies should advertise these games well (as long as they're a large company. If they're a small company I understand, but larger companies have NO excuse to not market these games) just so they make enough profit...and then some.

Why do you think having good art direction magically makes a game cheaper? Not to mention something can be "realistic" and still have a distinct style.

 

Because more often than not, artistic games lack the texture detail that realistic games have.  Ever played Shadow of the Colossus? Great art design but low on the texture side

 

The game still took around four years to make, and definitely pushed the PS2.  Just because it had low texture detail for some parts doesn't make it cheap.

 



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Riachu said:
LordTheNightKnight said:
tombi123 said:
The problem is, not many of the games are going to be big sellers. It is a shame, but artistic style can actually restrict how much a game sells. Look at Okami, if it had realistic graphics I am sure it would have sold a lot better.

By the way, what game is the 3rd and 4th screenshot from? It looks fantastic.

 

Graphics whore.

 

Do Graphics Whores hate artistic games? I think that's just a negative stereotype

 

Did you read the statement I replied to? It clearly is about the game magically selling better, not about him hating the game. THAT was what I was calling him a graphics whore for. That is a line they use.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I'm so tired of the quality graphics = quality game thing.

So far my favorite third party games of the generation are Boom Blox and Elebits.

Both of those are fugly.

That being said, those games are purdy. And it is an indicator that they are putting some effort into the games.



I would cite regulation, but I know you will simply ignore it.

Soriku said:
Yakuzaice said:
Soriku said:
Riachu said:
tombi123 said:
The problem is, not many of the games are going to be big sellers. It is a shame, but artistic style can actually restrict how much a game sells. Look at Okami, if it had realistic graphics I am sure it would have sold a lot better.

By the way, what game is the 3rd and 4th screenshot from? It looks fantastic.

 

A lot of those artistic games don't sell because of marketing or lack thereof.  Why is realism a big deal for these gamers?

 

I think a lot of it is due to that realistic games require a big budget so why make a game with a large budget but in the end not advertise it?

For artistic games they don't cost much to make, and hence why they don't market them very well when they can make a profit without much struggle most of the time.

But what I think is these companies should advertise these games well (as long as they're a large company. If they're a small company I understand, but larger companies have NO excuse to not market these games) just so they make enough profit...and then some.

Why do you think having good art direction magically makes a game cheaper?  Not to mention something can be "realistic" and still have a distinct style and artistry.

 

 

Maybe because...artistic games require less power when compared to realistic games? It's not magic, it's just how it is. Smaller companies making these artistic games is absolute proof of that.

Of course realistic games can have their own artistry, but nowhere near the same as some of the games I posted.

Artistic games don't require less power.  You can have a simple artistic 2d game, or you can something at Crysis levels.  Not to mention talent doesn't just fall from the sky.  It costs money.  It also doesn't help when many "artistic" games are shunned by the masses in favor of something "safe".

As for your second point, that is your opinion.  Art is subjective, and I can't believe you'd say the games you posted are essentially the highest examples of art.

 



Is Kizuna a Shadow of the Colossus remake? If it's not they bear a striking resemblance...which is a wonderful thing.



This thread makes no sense because "artistic games" that don't use the technological prowess of the platform tend to look like crap.



Tag - "No trolling on my watch!"