Soriku said:
Yakuzaice said:
Soriku said:
Riachu said:
tombi123 said: The problem is, not many of the games are going to be big sellers. It is a shame, but artistic style can actually restrict how much a game sells. Look at Okami, if it had realistic graphics I am sure it would have sold a lot better.
By the way, what game is the 3rd and 4th screenshot from? It looks fantastic. |
A lot of those artistic games don't sell because of marketing or lack thereof. Why is realism a big deal for these gamers?
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I think a lot of it is due to that realistic games require a big budget so why make a game with a large budget but in the end not advertise it?
For artistic games they don't cost much to make, and hence why they don't market them very well when they can make a profit without much struggle most of the time.
But what I think is these companies should advertise these games well (as long as they're a large company. If they're a small company I understand, but larger companies have NO excuse to not market these games) just so they make enough profit...and then some.
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Why do you think having good art direction magically makes a game cheaper? Not to mention something can be "realistic" and still have a distinct style and artistry.
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Maybe because...artistic games require less power when compared to realistic games? It's not magic, it's just how it is. Smaller companies making these artistic games is absolute proof of that.
Of course realistic games can have their own artistry, but nowhere near the same as some of the games I posted.
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Artistic games don't require less power. You can have a simple artistic 2d game, or you can something at Crysis levels. Not to mention talent doesn't just fall from the sky. It costs money. It also doesn't help when many "artistic" games are shunned by the masses in favor of something "safe".
As for your second point, that is your opinion. Art is subjective, and I can't believe you'd say the games you posted are essentially the highest examples of art.