cAPSLOCK said:
If I can chime in on this one, and correct me if I'm wrong Sky: Nintendo uses the term "bridge title" to explain games like Mario Kart Wii. The purpose of games like this is to bring the newer players to these higher tiers of gaming. So you get someone who bought the Wii for Wii Sports or Wii Fit who sees this game and it's non-threatening Wii Wheel and decides to give it a shot. Well, now instead of the old fart playing Wii Bowling all day and being a "non-gamer" playing "non-games" you now officially have a gamer, playing a real game. If they don't like it they'll go back to the old non-gamer pasture and if they do like it, chances are good they'll keep crossing bridges. "Gateway drug" isn't the right word, but it's the first word that comes to mind. If anything, this strategy is bringing in new people who will cross those bridges and check out the higher end titles. *GASP* Maybe even buy a PS3 or 360 I imagine Super Mario Galaxy and other such games will have unusually strong legs (like the DS counterparts) not because of old Nintendo hands that continue to buy them but because this new market of gamers who are moving across those bridges and discovering these titles for the first time. I know anecdotal evidence sucks, but I can tell you for a fact that this is the case for my neice, my 32 year old sister, my 35 year old brother, his wife, her husband, my 54 year old mom who is now going through Legend of Zelda: Twilight Princess, and my wife who beat Gears of War with me. That's just my immediate family. But all of them are somewhere in the gaming lands and have crossed a bridge or 2. It will strengthen the market, obviously. It's just that the dumb and weak companies will be gone. Adapt or perish in the business world. |
If I could just add to this example, I actually recently sparked gaming interest in a non-gamer inside of a day. (Kinda proud of myself, actually
)
My 'friend-who-is-a-girl-but-not-a-girlfriend' had only played a few games in her life, and had never even played any Mario game. She was in my room, we had just watched a movie, and were wondering what to do next. I asked if she wanted to play Wii. She was surprised that I had one, and said that she'd wanted to try it.
So I popped in Wii Sports. But before we played the game, I stopped at the Mii Channel, and showed her how to make a funny little character that looks just like her that she can use to play the games.
Then we started playing (she wanted Tennis). It took some doing but she started getting the timing right after a bit and we were jumping aroundthe room and yeling in no time. I beat her every tennis game (she didn't score on me once),but then she held her own in Baseball and absolutely SMOKED me at bowling. Good times were had by all.
Now that she understood the basics of the Wiimote, I popped in Warioware to show off the versatility of the controller and help her see how it would apply to real actions (ie shaking it at your side is like a hula hoop, punching actually punche, etc.) We playd t for about an hour (hell, even I wanted to stop, but she wanted to keep going!) before I went for the gold and showed her Mario Kart.
Honestly, even though I beat her in every single race, she had a fantastic time and we were laughing as she would try to take my pointers about using items or turning the Wiimote only very slightly.
We probably went through about 10 races before she started getting the hang of it, but we had TONS of fun, and here's the kicker:
After we were done, we went to her place and watched another movie and did some other stuff unrelated to gaming. As I was leaving afterward, she told me to call her soon because she "REALLY want[s] to play Wii with [me] again soon!"
Do you see what happened there?












