I can vouch for the FFIX figure. It comes straight from an interview with Sakaguchi. I would provide a link, but I have it bookmarked on my PC, and I'm currently on my sisters...
I can vouch for the FFIX figure. It comes straight from an interview with Sakaguchi. I would provide a link, but I have it bookmarked on my PC, and I'm currently on my sisters...
For $100 million you would think that Rockstar would be able to put out a game without any glitches. Honestly, how much do game testers cost these days?
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"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
Too Human is not 10 years in development.
It was a PS1 title which was pushed away and then rebooted ~3 years ago.
So, it definitely didn't cost that much.
| amp316 said: For $100 million you would think that Rockstar would be able to put out a game without any glitches. Honestly, how much do game testers cost these days? |
As laughably expensive as GTA IV was, I still cut Rockstar some slack on this one. Sandbox games are incredibly complicated to make and eliminating the bugs is hard.
Has anybody ever put out a sandbox game that was even close to being bug-free? I haven't played one.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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| FishyJoe said: Poorly reference article. We don't know where the information came from nor what each value actually represents. |
lol i can tell you the source
GTA4 cost = internet rumour
MGS4 cost = internet rumour
Halo 3 cost = internet rumour
Killzone 2 cost = the estimated cost of the project last year (including marketing)...
etc.
In the end this is article is poorly written and obviously wrong when it claims Too Human cost $80 million+ to develop. I mean sure it took 10 years -- but Silcon Knights could not spent much in the first few years of devlopment ($8million per year for a PS1 game is unheard of...), and then based on the final product i doubt they spent more than $20 million porting the game from the gamecube to the 360...
famousringo said:
As laughably expensive as GTA IV was, I still cut Rockstar some slack on this one. Sandbox games are incredibly complicated to make and eliminating the bugs is hard. Has anybody ever put out a sandbox game that was even close to being bug-free? I haven't played one. |
Ditto.
Wow, out of the games on that list that have been released I only enjoyed 2 of them. I guess a big budget doesn't ensure a quality game.
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