PROGRESSIVE GAMERS: STAND UP AND BE COUNTED
An Editorial, by Garcian Smith
It all started with a little announcement and the subtle release of a few screenshots. The screenshots showed a little blue android firing bots of energy at very familiar enemies against a highly-pixelated, low-resolution two-dimensional backdrop, full of solid color and light on detail. At once, Internet gaming communities let out a great virtual cheer across blogs and message boards, for Mega Man, it seemed, had returned to his roots.
However, since Capcom's announcement of Mega Man 9 for Xbox Live Arcade, Playstation Network, and WiiWare, more puzzling details about the game have surfaced. The music, claims Capcom, will be entirely MIDI, mimicking the NES' sound chip. The screen will slow at points, just like the NES game did. If the player so desires it, the screen will even flicker when Mega Man moves, a graphical glitch originally caused by the NES' aging hardware.
Even more puzzling is the fact that the same Internet communities who applauded Capcom's announcement of the game seemed to laud each successive announcement. Is purposefully emulating technical limitations really important to that many people? I thought at the time. Why would someone be so excited about an intentional downgrade? Isn't that like going to a fancy French bistro and smiling with glee when you're served a McDonald's hamburger?
Well, yes. And that fact casts a disturbing light on gamers as a whole.
You see, the truth is that the Mega Man 9 announcements exposed the reactionary tendencies among many "hardcore" gamers for what they really are. Most of us who sat for hours in front of our convex wood-grain CRT televisions, NES or SNES controllers in hand, are now in our twenties and thirties, our childhood years far behind us. Nowadays, we are far more likely to watch Heroes or Scrubs than Nickelodeon; more prone to go see the latest Tarantino film than the latest Disney film; more easily enticed by foie gras or lamb vindaloo than a fast-food hamburger. Why, then, have our tastes in games not evolved with our age, so much so that for many long-time gamers, the announcement of what's basically a glorified NES rom hack is the biggest gaming event of the year?
Frankly, I have no real answer to that question. That subject matter falls far too deeply within the realm of developmental and cognitive psychology - an area of study which I know next to nothing about - for me to even begin to speculate. What I do know, however, is that these gamers are harmful to the video gaming medium as a whole.
But first, a bit of an aside. Political theory states that people's attitude toward government can be expressed roughly on a linear spectrum, with four major categories dominating: radicals, progressives (or liberals), conservatives, and reactionaries. Basic definitions are as follows: Radicals want swift, dramatic change, usually through violent or insurgent means. Progressives desire change, but are willing to work through the system to see it done. Conservatives wish things to stay the same, and reactionaries wish the state of affairs to return to the state of an earlier time period.
Now, for the purposes of discussion, let us apply these terms to describe gamers. In the spectrum of gaming, there are no radicals, mostly because the term cannot really apply in this context. Conservatives, obviously, are dominant; they are the self-proclaimed "core gamers" who play nothing but the standard genres (FPS, RPG, action, RTS, adventure, and so on), and scoff at anything new or inventive as being "for the casual gamers." And, as MM9 shows, there exists a good number of reactionaries as well. The reactionaries, it may seem, consider themselves above even the conservative "core" gamers. Far from being content with the standard modern genres, they long for the 8/16-bit eras as though they were some sort of "golden age" of gaming; and, thus, they wish gaming to return to that age as much as is humanly possible.
So, that leaves one category all but vacant: The progressives. Where, in an environment so hostile to change, is there room for those who wish to advance gaming as a medium?
Now, don't get me wrong; there is nothing wrong with nostalgia. The things that we did and experienced as children and teenagers will always be some of the things that we hold most dear to ourselves, and revisiting them can be a pleasurable and enjoyable experience. Nor is there anything wrong with a stream of games from the standard genres; a polished-but-standard platformer, for example, can still be a good bit of fun. However, video games are capable of so much more than those standard genres, and they're certainly capable of much more than what those boxy grey cartridges housed in our younger days. And that is where progressive gamers like you and me must take a stand and make ourselves heard.
Progressive gamers, to put it simply, want to advance gaming as a whole. We support experimentation, innovation, art, and the defiance of standards, as opposed to the stagnation of the conservatives and the antithesis of progress that reactionaries desire. We support the tweaking and breaking down of the usual game genres, as well as the creation of new, inventive, and unique games that defy those traditional moulds. We support the use of artistic license in games; a progressive game is one that portrays and conveys the unique vision of the game's creators, and which does not simply try to re-create real life. A progressive game may even be what conservative and reactionary gamers call "non-games": games that defy the traditional definition of what a game is, and instead focus on revolutionary methods of human-computer interaction; see, for exampe, Wii Fit or Brain Age.
While the definition may seem vague, rest assured that it is meant to be. The definition of what constitutes a "progressive game" will change over time as old standard genres give way to new standard genres, and as the number of gamers who started playing in the 32-bit era gradually ages into twentysomethings. At one point, Super Mario Bros., Doom, and Alone in the Dark were all "progressive games;" now, they're simply considered the once-revolutionary progenitors of "hardcore" genres that have been copied, re-copied, and re-re-re-copied to death. Therefore, suffice to say that the progressive gamer always searches for the new over the old, for it is from those new things that our beloved medium will transcend the boundary from mere plaything to serious artistic medium.
So, in conclusion: If this sounds like you, then please let your voice be heard by letting your wallet be heard. What few progressive development houses exist struggle to gain exposure, and the progressive games released by major developers seldom generate even a fraction of the revenue of a Halo, Final Fantasy, or Devil May Cry clone. While there have been successes in that realm (like, say, Wii Fit), those few isolated mega-hits are not enough. For things to change, we must first show these developers that there is, in fact, a market for progressive games. Therefore, when you go to EBGamestop looking for your next interactive fix, pass up your standard genre pick in favor of something new and innovative.
Who is with me?
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom











