| Sky Render said: Instead of making ridiculously complicated numeric claims, you could just admit that you mis-worded it and should have said that most companies are not AS profitable as the top-selling companies. To which I say, of course not. Profit, however small, is still profit. Just because a handful of businesses reap immense profits does not mean that the businesses on the lower end of the spectrum do not reap any. It is irrelevant, actually, that those big players do make so much; the fact that profit remains to be made is why there are competitors that make up the other 20% of the market. If it weren't at least marginally profitable, they'd get out of the business or be forced out. |
Theres a reason why most software development is funded by publishers who take on the majority of risk. Individual development houses are few and far between because the losses of 3 games can be offset by the profits of 1. A large loss can cripple a small development house whilst a larger publisher can have multiple projects going at once and only one has to sell big to make a profit for the whole. Niche players can still be profitable, however since the large publishing houses produce and sell the majority of games and the data is more freely available I used them. Most "blockbuster" movies are made by the few larger studios such as MGM, Sony, Paramount, Universal etc and the same applies to games.
As I said, quick and dirty analysis. I didn't want to include PS3 games all I did was take the million sellers list, compare it to the number of reviewed Xbox 360 games and then I did simple division and multiplication. Still noone has disproved my point that 80% of revenue comes from 20% of games. If 68% of revenue is made by 9.5% of games its not hard to follow that aproximately a further 12% of revenue be made by the next 10.5% of games now?
Lastly profit is a function of revenue minus cost. It generally follows that a lot of profit goes hand in hand with a lot of revenue especially considering most games do not cost more than $20 million to develop.
Tease.









