By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Brilliant Sean Mastrom's blog entry

ctk495 said:
celine said:
Erik Aston said:


Around the Network
Squilliam said:
noname2200 said:
Squilliam said:
noname2200 said:

I see what you're getting at. But that would be grossly unfair to you, wouldn't it? The only shooter I can remember releasing last Q3/4 for the Wii was Medal of Honor (total sales to date: 230k), a lackluster performance that shouldn't be too hard to top by The Conduit (the only shooter I can think of releasing for the Wii Q4). By contrast, the HD consoles will have to top Call of Duty 4 (good luck with that!).

I like what you're trying to do, since it'll be a b**** to do things the way I proposed, but I don't think a single genre will be enough to cut it. How about we limit ourselves to just Q3 4?performance? That's the holiday season, when gamers are always out in force and publishers are doing everything they can to attract sales. It still won't be a perfect snapshot (I can think of a few objections already), but it seems like the most practical way to go about it. What do you think?

 

It would be foolish to compare the Wii to the HD consoles because there are too many different factors. I was thinking of just comparing the Xbox 360/PS3 of last year to the Xbox 360/PS3 of this year. I think it needs to be at least Q3 and Q4 though I can be flexible here, is that it evens out the game release calenders to give the comparison consistancy.

There are some important factors to think about IMO.

  • Did the situation for publishers get better in an overall sense the previous year?
  • How has the average sales per game changed over that time?
  • Are the sales distributed more evenly or are they even more tightly clustered amongst few titles?
  • How many titles were released last year compared to this year?
  • What is the overall sales in the shooter genre compared to last year?

We are coming to the close of Q3 so we could do a snapshot since I intend to do a half way analysis for my prediction in my signature anyway which would help to guide us through until the end of the year.

 

I see. It still makes more sense to me that include all games released in that timeperiod, rather than just those in one genre since there are just far too many variables that would impact one genre (Gears alone is going to shift millions of units for the shooters, for instance). Still if you want to go by Q3+4, I'd be more than happy to abide.

And actually, we're in fiscal Q2 for most companies. Fiscal years usually start in April, not January, hence my selecting Q3 rather than Q4 (Note though that this is not the way all companies do business, just the majority. Note the dates on the chart I provided earlier, which explains part of my skepticism that time will really improve things, since the chart was only four months out of date). Including the fourth quarter does seem wiser in retrospect, though, since more and more big games are coming out in January and February, to avoid the packing of the holidays.

I agree with the factors you listed, though, even if I want to broaden it up to all genres. Any objections?

 



noname2200 said:
Squilliam said:

It would be foolish to compare the Wii to the HD consoles because there are too many different factors. I was thinking of just comparing the Xbox 360/PS3 of last year to the Xbox 360/PS3 of this year. I think it needs to be at least Q3 and Q4 though I can be flexible here, is that it evens out the game release calenders to give the comparison consistancy.

There are some important factors to think about IMO.

  • Did the situation for publishers get better in an overall sense the previous year?
  • How has the average sales per game changed over that time?
  • Are the sales distributed more evenly or are they even more tightly clustered amongst few titles?
  • How many titles were released last year compared to this year?
  • What is the overall sales in the shooter genre compared to last year?

We are coming to the close of Q3 so we could do a snapshot since I intend to do a half way analysis for my prediction in my signature anyway which would help to guide us through until the end of the year.

 

I see. It still makes more sense to me that include all games released in that timeperiod, rather than just those in one genre since there are just far too many variables that would impact one genre (Gears alone is going to shift millions of units for the shooters, for instance). Still if you want to go by Q3+4, I'd be more than happy to abide.

And actually, we're in fiscal Q2 for most companies. Fiscal years usually start in April, not January, hence my selecting Q3 rather than Q4 (Note though that this is not the way all companies do business, just the majority. Note the dates on the chart I provided earlier, which explains part of my skepticism that time will really improve things, since the chart was only four months out of date). Including the fourth quarter does seem wiser in retrospect, though, since more and more big games are coming out in January and February, to avoid the packing of the holidays.

I agree with the factors you listed, though, even if I want to broaden it up to all genres. Any objections?

 

If we included all genres, if would be difficult to track individual game releases. Theres no point making a test case harder than needed. We could either track all shooter releases or track only a certain number of overall game releases. In this case I would prefer accuracy over bredth. Furthermore the shooter genre is quite well defined, it is one of the easiest genres to classify games from.

Since this is Q2 how about we follow this pattern. Test and compare initial Q2 results with last year and finetune the process then the actually analysis starts once the fiscal Q3 begins (October 1) and ends at the end of Q4 and then comparisons can be made with financial reports etc.

 



Tease.

ctk495 said:
celine said:
Erik Aston said:
<3 Sky Render.

By the way what means "<3" ?

 

I think it means love.

 

Holy shit now I get it. Thanks

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

Squilliam said:
noname2200 said:
Squilliam said:

If we included all genres, if would be difficult to track individual game releases. Theres no point making a test case harder than needed. We could either track all shooter releases or track only a certain number of overall game releases. In this case I would prefer accuracy over bredth. Furthermore the shooter genre is quite well defined, it is one of the easiest genres to classify games from.

Since this is Q2 how about we follow this pattern. Test and compare initial Q2 results with last year and finetune the process then the actually analysis starts once the fiscal Q3 begins (October 1) and ends at the end of Q4 and then comparisons can be made with financial reports etc.

 

There are a few more details we'll need to hammer out later on, and I actually prefer breadth in this case (since the argument you're seeking to disprove is one based on the overall market). Still, we can proceed on this basis, and if need be I'll chuck in the extra time later on to see what the rest of the data has to say. For now, let's call it an agreement, eh?

 



Around the Network

Very interesting Wizard of Oz integration. He's not saying anything that hasn't been said by himself and others before but the imagery presented makes for an entertaining read.

Ironic how many of you accused him of straw man tactics. Do those of you I refer to not realize that in itself is a straw man tactic? You debased the author himself instead of the actual content of the article. As I said, ironic.

And I may be permitted to include a pun of my own, I'd say many of you debating against the articles content are just grasping at straws.



The rEVOLution is not being televised

Squilliam said:

No actually it comes down to a simple fact. People are more interested in the best flying ace of world war one. If 40% of people could name the Red Baron, how many could label the number 2 flying ace? So i'll take it even further, could you name the fourth fastest sprinter in the world? Could you label the 3rd best quarterback in the NFL or the 6th best paid soccer star in the world.

The book about the second best ace could sell more than the book about the best ace if the book about the best ace was competing with 100 books glorifying famous generals or soldiers, and the book about the second best ace was the only one focusing on comedy or romance.

The third best quarterback in the NFL just set all sorts of records for merchandise sales when he was traded to the Jets. You could argue that's because of his career stats, but then again A-Rod and Barry Bonds aren't the most popular baseball players. People value more than just skill and stats in sports stars, like winning championships, being a good role model or filling an "everyman" archetype.

The best Shooter of the last generation was Halo 2 - it sold 8 million copies whilst the best selling shooter on the PS2 sold 3.44 million copies despite the huge difference in sales of the two consoles. This gap is due to the fact that the combination of Halo 2 + The Xbox was far superior than Socom + PS2. If the Wiimote was what broke Nintendo into vast untapped markets it was Halo 2 which broke the shooter into the console markets in a big way.

Actually, GoldenEye established shooters on consoles, and Medal of Honor games sold 4 and 6M copies on PS2. (Many MoH numbers used to be in the database, but are now gone.)

MoH, Halo, and now CoD4 were the big winners in a big but crowded market, no doubt. And I agree that they were winners because they were just the best.

I was talking about the Ace, not the book.

Me too.

Because on their own platform they are the big fish, because there are hundreds of competing offerings and most of them are total crap it makes sense that people would gravitate to a name like "Mario" or "Wii" on the games as a mark of quality.  Once you remove Wii Sports/Wii Play you will find that 4 of the next 5 games have Mario in them and remaining one Wii Fit. 35.9 million out of 74.6 million of the million sellers were Mario or 48% of the total.

Carnival Games didn't have trouble breaking in. It's selling alongside all of Nintendo's second-tier hits from established properties like WarioWare, BBA, LCT, and Super Paper Mario.

EA on the other hand is competing in a much tougher playing field. They are competing with every other developer to produce games which edge ahead of the competition. Take EA vs Activision on the Xbox 360 in the million seller list. Activision has 3 entries in the list and 2 in the top 10. Total sales: 11.06 million (3.68 avg) . EA has 1 entry in the top 10 and 8 games on the list. Total sales: 12.93 million (1.61 average). So you can see that activision has been much more successful than EA. Especially if you use estimates that indicate a game needs to sell 1 million copes to break even.

Last gen, EA was competing primarily with Activision, and Nintendo had their own platforms, but things were different. Sony had more first party development than Nintendo does now, but EA still beat them for biggest developer on PS2. EA's MoH was one of the biggest franchises in gaming just a few years ago, but has fallen off the map, while equally sequelized Mario Party has suddenly grown to a similar status after years of shrinking relevance, and CoD, MoH's primary competitor, has grown even larger than that. In the meantime, Take-2 has had arguably the biggest "traditional" franchise in gaming, but failed to make a consistent profit, while music games, pet sims, "edutainment" titles, MMOs, and motion control have gone from niche to supporting the bulk of industry growth and the industry as a whole.

Maybe your methods could show how, year-by-year, all that occured, but if they could predict it, half the industry wouldn't be reeling right now.

Sure I will do that, but do you mind that I start with Microsoft?

Go ahead. I would read a detailed analysis of all the statements from the XBox folks over the last 6 or 7 years, to try to decipher why their business has (more or less) failed.

 

 

 



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Strawman? Scarecrow? Get it?

All he's saying is that people need to stop plugging their ears and going "NAH, NAH, NAH, THERE IS NO WII, NAH, NAH, NAH, WHAT BLUE OCEAN? CAN'T HEAR YOU, SALES FIGURES! NAH, NAH, NAH!" which is what many analysts, journalists and hardcore are content with doing.

There's nothing else to his post beyond that. If you're mad, you're probably one of the heartless hardcore and deserve to be called out on it.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks

noname2200 said:
Hawkeye said:
Squilliam said:
celine said:
Squilliam said:

I agree with Squilliam. Mental Ilness would also make sense- why does he put so much time and energy into these long speeches when his opinion has minimal effect even amongst gamers?

Mm. He probably does it for the same reason I make long-ass posts: he likes the sound of the keyboard tacking. Mind you, his are worth reading. Besides, you can say the same thing for all of us here in the forums, or for most editorialists who have ever lived: why bother? The answer is actually pretty straightforward. You want to share your thoughts on a subject, and you keep writing because people (such as myself) are actually listening.

I'm not sure if you've read all of his stuff, but if you ever have a few hours to spare I recommend that you do, especially the articles proper (beginning with the ones from The Wiikly in 2006). There's a lot of stuff to digest there, most of which made only marginal sense at first but which became increasingly likely to be correct as time marched on. Someone in this thread said that he's over-rated because he made a lucky prediction; actually he's given his reasons long before he was proven correct, and he's been right on several occassions, which unless he's unbelievably lucky tells me that he's got a grasp on the situation.

 

I have read his stuff. I liked him at first, but I began to find probelms with his writing. For one, I hate arrogant people, and Sean is quite arrogant. He also repeats himself alot, doesn't get to the point, and uses frivolous analogies. Talk radio hosts repeat themselves; I guess it is okay for them since they don't have enough to fill their show and people start listining at different times so havn't heard everything and hwatnot. I read the whole article Sean. Repeating yourself insults my intelligence.



Soriku said:
@niksta and DMJ

Yo, guys...if you so believe he's wrong then why don't you give arguments to why he's wrong? Basically, DMJ, you said "What kind of drugs is he on"? - dumb statement, and niksta you just cried "lololol fanboy" without giving reasons as to why you disagree with him. That just makes you two look stupid.

 

I disagree with him because he always praises the wii like it's a god and always downplays the xbox 360/ps3 using stupid metaphors like the "yellow brick road" article that we all just read.

he must think he's clever "oh look at me, I can compare the state of video games to the wizard of oz"