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Forums - Microsoft - Infinite Undiscovery Review IGN 7.1/10

DMeisterJ said:
badgenome said:
DMeisterJ said:
7.1 isn't horrible, but it's not going to set the world on fire.

and 20-30 hours is pretty short for an RPG. Twenty hours is a week at most, and a weekend for the hardcore. I was never excited about the game, so it doesn't matter for me, but I don't see the point in MS getting all these JRPGs and none of them are greatly reviewed, it doesn't make sense to me.

So they should wait until the reviews come in before deciding whether or not to secure a particular JRPG for their system?

That might be a bit tardy on their part.

Or, they could not spend money buying exclusives, but spend it on internally developing a JRPG that they know is full of win.

But what if that game sucks? It's not like anybody sets out to make a shitty game. Not that I'm not all for internal development, but there's nothing keeping a first party game from getting middling reviews. And it's not necessarily cheaper.



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Riachu said:
18 characters wasn't exactly one of Tri-Ace's best ideas.

well their other game Radiata stories has 300 characters and 170+ recruitable NPC characters so this one is pretty much scaled down.

 



mrstickball said:
DMeisterJ said:
7.1 isn't horrible, but it's not going to set the world on fire.

and 20-30 hours is pretty short for an RPG. Twenty hours is a week at most, and a weekend for the hardcore. I was never excited about the game, so it doesn't matter for me, but I don't see the point in MS getting all these JRPGs and none of them are greatly reviewed, it doesn't make sense to me.

I think it really depends on what you do in the 20-30hrs. Quite a few people on these forums deride Mass Effect for being 20-30hrs...But at least in my case, I've spent close to 100 enjoyable hours with various playthroughs, and never getting the same game twice.

IU and ME are nothing alike.

ME can get another playthrough because of the whole "Renegade/Paragon" thing, and while it's story driven, there's a gaggle of (repetitive) "side missions" that I suppose people could have fun with if you enjoy the same five locations re-used for all the side-missions and load times coming off and on of every planet.  By chance, how many hours of ME did the game spend loading? :P

I don't see how people could play ME for any more than the 15/20 hours it takes to beat the game unless there was an achievement to do so, unless you really wanted to explore being good or bad, but really, didn't we already get enough of that in Kotor 1?  Kotor 2?  Jade Empire?

A JRPG being 20-30 hours is different than a JRPG.  Since IU is more linear, and story driven than Mass Effect, which was open since you got the Normady, replaying the game wouldn't yield entirely different results like ME would, and would be very boring. 

But I digress, I was never excited about the game (Rightfully so, it seems), and don't really care about the score.  It just strikes me as odd that 20 hours is okay for a JRPG.



CAL4M1TY said:
Hilary Goldstein, enough said.

(I never thought of it as AAA, but I thought it'd be at 8/10's on average).

After star ocean and Radiata Stories, I was expecting better, they've never been a graphic-whore dev (which I understand), but the gameplays always been tight. Seems like they were just lazy.

Seems like Star Ocean for the 360 really will be the "Last Hope" for Tri-ace.

 

Star Ocean 3 looked good when it came out and so did Radiata Stories.  Also, VP2 was considered a "system pusher" when it came out.



mrstickball said:
DMeisterJ said:
badgenome said:
DMeisterJ said:
7.1 isn't horrible, but it's not going to set the world on fire.

and 20-30 hours is pretty short for an RPG. Twenty hours is a week at most, and a weekend for the hardcore. I was never excited about the game, so it doesn't matter for me, but I don't see the point in MS getting all these JRPGs and none of them are greatly reviewed, it doesn't make sense to me.

So they should wait until the reviews come in before deciding whether or not to secure a particular JRPG for their system?

That might be a bit tardy on their part.

Or, they could not spend money buying exclusives, but spend it on internally developing a JRPG that they know is full of win.

They did. The company is called Mistwalker, and they have 2 awesome JRPGs in Blue Dragon and Lost Odyssey.

With metacritcs of 79 and 78 respectively, "awesome" wouldn't be the word that I'd use to describe these games.  Also I woldn't describe Blue Dragon's sales anywhere near awesome.  Lost Odyssey did good though, 800k and running.



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Its a JRPG they all have huge problems. I think nobody should be surprised about this. Watch Zero Punctuation.



for those sony fans faulting a game for 20-30 hours *hev sword* cough



 

DMeisterJ said:
mrstickball said:
DMeisterJ said:
badgenome said:
DMeisterJ said:
Blah.
Blah blah blah.

Or, they could not spend money buying exclusives, but spend it on internally developing a JRPG that they know is full of win.

They did. The company is called Mistwalker, and they have 2 awesome JRPGs in Blue Dragon and Lost Odyssey.

With metacritcs of 79 and 78 respectively, "awesome" wouldn't be the word that I'd use to describe these games.  Also I woldn't describe Blue Dragon's sales anywhere near awesome.  Lost Odyssey did good though, 800k and running.

Oh, snap. I thought they were awesome when I played them. But if they averaged below 80 on Metacritic, I guess I really didn't enjoy them as much as I originally thought.

 



Kyros said:
Its a JRPG they all have huge problems. I think nobody should be surprised about this. Watch Zero Punctuation.

When a JRPG does have huge problems, it is often the fault of developers

 



mesoteto said:
for those sony fans faulting a game for 20-30 hours *hev sword* cough

 

WHHHHHHHHHHHAT HEAVENLY SWORD IS AN RPG!?