I had a longer post, but Rubang said pretty much everything. That Double Dragon intro is especially epic - bad guy punches girl, takes her away, then "MISSION 1," lol...
Anyway, I thought of a few games that were well received and had either simple or very little story, here are a few:
Shadow of the Colossus - this game seems virtually loved by everyone on this board (as well as reviewers). Now, think about the "story" it gives us - some unknown guy wants to save some unknown girl, and has to down 16 colossi in order to achieve it. Yeah, that's pretty much the gist of it... Sounds pretty lame or simple when worded like that, no? The important part is how all of this is presented - the gameplay, such as exploring through the huge world, is the narrative, or story. Maybe this is a bad example, because for some reason I'm thinking this is a game someone like DTG may actually like, but I can't pinpoint the reason.
Zack & Wiki - This game's story was pretty damn simple. Just read the title - Quest for Barbaros' Treasure. That's all it is, and that's all it needs to be. It's also an adventure game, which fits into your criteria. I was planning on throwing out more examples, but since people (see quote below) are limiting the genre of games that "require" story for whatever reason, it's tough.
ssj12 said:
Fire Emblem is an SRPG... so your defense has been broken.
Games that need stories, at least decent ones, are shooters; RPGs; Action/Adventure. R&C shows that platformers can have a story past go here and there, save that, kill that.
So yes there is a double standard here.
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Why do these games need stories (the complex type, I assume we're talking about)? Just because R&C, a platformer, has a story, that means Mario must have one now? If a fighting game somehow had a great story, it shouldn't mean anything for future fighters. Many people here are hyped for Mega Man 9, and we all know how that "story" will play out. SotC practically had no story if you take out the ending. Remember, games' main purpose is to keep us entertained. A complex story is not required to do this.
I realize you (chenguo) seem to be talking about only reviewers, and that they take points off for having a lacking story if they aren't Nintendo. You then used gamespot as evidence, so take a good look at this: http://www.gamespot.com/wii/action/supermario128/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review
This is one of their complaints for Super Mario Galaxy: "Minimal amount of story doesn't tie everything together especially well."
There is no double standard.