By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - My Take on Too Human (Detailed Impressions Included)

I finished Too Human last night. After playing through the game in its entirety, I have come to the conclusion that the game isn't as awful as the 5.5 review from Gamespot implies. By the same token, I don't the game is as good as the IGN or Gamepro reviews imply scores imply. Actually the IGN review is dead on for the most part, its very detailed gives the pros and cons of the game. I think the score was a bit high though. I think 7.0 would have been more appropriate.

Too Humans controls are excellent in some ways and less than stellar in others.The camera for the most part isn't the horrible game breaking distraction that some imply, the right analog based attack system is actually well implemented. Unless you've played Rise to Honor on PS2, it takes a while to get used to the idea. Once you do the melee combat is not only fun but inputs are very accurate. The ranged combat is a mixed bag. Its functional but it has few issues. The two issues I've found were that its harder than it should be to lock on to a single target in a horde of enemies. Certain enemies have an explosive or freezing effect that they cause upon death. If you spot one of them in horde of enemies its a good practice to take them out and use that effect to your advantage. The problem is there is no real way to quickly target them. The best solution I found was to drop my current target and try to reacquire another or to turn Baldur's aim via the right analog and hope he picks it up. The second issue is more of annoyance that anything. Baldur will hold his target even if the enemy is dead. It makes it so the player has to be cognoscente of their foes hit points. Otherwise you will be pumping valuable ammo into a corpse. 

Graphically Too Human is a nice looking game for the most part. The environments are massive and very detailed. The last area of the game in particular is a sight to see. The texture of good quality in general although I found of the cyberspace textures to lack the details of the others. The character models are uneven. My friend was watching me play the game and he pointed out how the "attractive" Norn's face has obvious angles in the model. The facial animations work well and the lip sync is accurate. I did find the hair for the player models to be a little underwhelming on a few of the models, Freya comes to mind.

From an audio standpoint, Too Human was very good overall. The voice overs are adequate. The music and sound effects were good. Too Human's soundtrack fits the games setting but isn't memorable. There are exceptions, the ominous sound effect that is attached to every rare blueprint you find for instance. There were a few issues though. The NPCs that accompany you on your missions will repeat the same phrase over and over. With Wolves under Baldur's command it is noticeable but understandable, It gets a bit grating when you are on the mission with Thor. He will repeatedly tell Loki to challenge him face to face and Loki repeats the same response back.

Overall I was satisfied with Too Human. After all the delays and the issues with the Unreal Engine, etc. I never though the game would see release. If you like a Diablo esque game with tons of loot and a unique twist on Norse mythology, you will most likely enjoy this game.

Rating*
7.0/10

*I have yet to play on-line so, that is why I neglected to mention anything related to on-line play.



Around the Network

That's what I call a well written review

EDIT:I had relatively low expectations for this game and thanks to that, I am finding it to be an above-average game so far.



Riachu said:
That's what I call a well written review

 

Thanks, I haven't written a review in probably about 10 years. I used to write for fansite back in my teenage years. I wonder what happened to the rest of the crew at VGO....



Excellent review. This is the kind of thing that is useful to me.

I have decided to rent for one playthrough, and see if the depth exists to make a purchase for replays.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

seems to fit with other reviews ive read. ive found that the review scores dont tend to relate to the fun I have with the game



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

Around the Network

I think a lot of people feel the same way about the game...

I would almost bet that Microsoft said the game had to be ready by this August after the continuous delays and such (It just feels in lots of ways like it lacks finish), and SK left a lot of things on the table for AAA game "finish"...

OK effort though. But there is a lot of room for improvement in the next one. I give it about 7.5 as well...

Too good to be called crap, not good enough to go down as a classic or great game... I don't believe the reviews that put it below 7... This game is much better then Quake Wars Enemy Territory, Sega Superstar Tennis, 1942: Joint Strike, Aces of the Galaxy, Dragon Ball Z, Dark Sector, Robert Lundum's Bourne Conspiracy, Assault Heros 2, Kung Fu Panda, and Penny Arcade Adventures all of which have been released in the last six months and got higher scores at gamerankings.com.



starcraft said:
Excellent review. This is the kind of thing that is useful to me.

I have decided to rent for one playthrough, and see if the depth exists to make a purchase for replays.

Ditto: I think this game is unique enough and decent enough to deserve a rental. :)

 



Tease.

Yeah Woopah, I gave the game a 7 but I am having a blast with it. I am trying to decide whether use take my level 31 Champion to 50 or to try out another class. I think I'm gonna go with the Defender or possibly the Bio Engineer. I want to get my achievements for running through missions without dying. Only managed to do that on the first mission. The Bio Engineer and Defender have the most HP. The Defender has the best defense, the Bio Engineer can recover HP without health orbs...decisions decisons.



Darc Requiem said:

I finished Too Human last night. After playing through the game in its entirety, I have come to the conclusion that the game isn't as awful as the 5.5 review from Gamespot implies. By the same token, I don't the game is as good as the IGN or Gamepro reviews imply scores imply. Actually the IGN review is dead on for the most part, its very detailed gives the pros and cons of the game. I think the score was a bit high though. I think 7.0 would have been more appropriate.

Too Humans controls are excellent in some ways and less than stellar in others.The camera for the most part isn't the horrible game breaking distraction that some imply, the right analog based attack system is actually well implemented. Unless you've played Rise to Honor on PS2, it takes a while to get used to the idea. Once you do the melee combat is not only fun but inputs are very accurate. The ranged combat is a mixed bag. Its functional but it has few issues. The two issues I've found were that its harder than it should be to lock on to a single target in a horde of enemies. Certain enemies have an explosive or freezing effect that they cause upon death. If you spot one of them in horde of enemies its a good practice to take them out and use that effect to your advantage. The problem is there is no real way to quickly target them. The best solution I found was to drop my current target and try to reacquire another or to turn Baldur's aim via the right analog and hope he picks it up. The second issue is more of annoyance that anything. Baldur will hold his target even if the enemy is dead. It makes it so the player has to be cognoscente of their foes hit points. Otherwise you will be pumping valuable ammo into a corpse. 

Graphically Too Human is a nice looking game for the most part. The environments are massive and very detailed. The last area of the game in particular is a sight to see. The texture of good quality in general although I found of the cyberspace textures to lack the details of the others. The character models are uneven. My friend was watching me play the game and he pointed out how the "attractive" Norn's face has obvious angles in the model. The facial animations work well and the lip sync is accurate. I did find the hair for the player models to be a little underwhelming on a few of the models, Freya comes to mind.

From an audio standpoint, Too Human was very good overall. The voice overs are adequate. The music and sound effects were good. Too Human's soundtrack fits the games setting but isn't memorable. There are exceptions, the ominous sound effect that is attached to every rare blueprint you find for instance. There were a few issues though. The NPCs that accompany you on your missions will repeat the same phrase over and over. With Wolves under Baldur's command it is noticeable but understandable, It gets a bit grating when you are on the mission with Thor. He will repeatedly tell Loki to challenge him face to face and Loki repeats the same response back.

Overall I was satisfied with Too Human. After all the delays and the issues with the Unreal Engine, etc. I never though the game would see release. If you like a Diablo esque game with tons of loot and a unique twist on Norse mythology, you will most likely enjoy this game.

Rating*
7.0/10

*I have yet to play on-line so, that is why I neglected to mention anything related to on-line play.

Well written and I completely agree with everything. Personally the coop makes the game have a lot more replayability so for me the game gets a 7.5. Excellent job my friend.

 



Consoles Owned: Sega Genesis, NES, PS2 (RIP) N64, Xbox, Xbox 360, PS3, Wii

  

"In individuals, insanity is rare; but in groups, parties, nations, and epochs it is rule."

~ Friedrich Nietzsche

I agree with almost every part of your review.

I didn't knew the existence of this game for being such a long time in a developement status, so I hadn't high expectations and I'm enjoying it right now :)
I'm on Level 29 at the moment and about 14 hours in the game. I think I will first get my champion to Level 50. That means I'll play the game for a minimum of 10 hours more. YES ! It was worth it.