bezerker - check out Zelda 2 on the NES, it was a side-scrolling RPG, very interesting departure for the series but apparently it wasn't as popular since they went back to the original format on the SNES.
Twilight Princess has several flaws. The dungeons are great but most of the stuff in between the dungeons is straightforward, dull, and bland. There was very little story or character interaction outside of some dialogue with Midna, and the beginning of the game was really long and tedious to actually get into. The side quests were also fairly boring and didn't offer much in the way of a reward, the heart pieces were easy to stumble across for the most part, and complicating both of those factors the game was easy enough that I never felt any incentive to go explore and find additional items. The dungeon items were generally used only in the dungeon you get it in and then either never again or in some obvious door-opening manner. Of course the worst part is that every treasure chest had nothing but boatloads of rupees and they were friggin everywhere and there was absolutely nothing worthwhile to spend them on short of the Magic Armor which I never bothered to even find. It totally sucked the fun out of exploring the dungeons and finding every last treasure chest when I was maxed out on Rupees after the first couple dungeons and every single chest tried to shove another 50 at me only to tell me I couldn't take it so the chest was going to stay closed and on my map annoying me.
It was still a good game - the controls were tight, the dungeons were great, graphics/animations and stuff were solid, the new items were interesting and cool. I didn't even care about the lack of voice acting since I hate sitting through people talking when I can read the text much faster. But after one play through I have no desire to go play it again or even go back and find all the heart pieces and bugs and everything else.












