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Twilight Princess is a very flawed game, to be sure. I think most of the complaints can be summed up with one word: linear.

It was sort of like everything was just laid out for you in order to go complete. And because 3D Zelda games have become so familiar, I think it played even more linear than it was. Instead of seeing unreachable areas and trying to figure out how to get there, you just say "I'll come back when I get the hookshot." It doesn't feel like exploring, it feels like warping to places and picking stuff up.

I still had a lot of fun with it the first time through, and unlike some others of you, I'm sure I'll complete it again in the future. I really loved the dungeons--thought they were great conceptually (though again, too linear), and the sword combat was awesome with all the special moves. The boss enemies, like the dungeons, were awesome conceptually, but they were too easy to beat.

But even if it was just a big 40 hour long interactive movie, it was still a pretty good movie, I think.

Hopefully the next Wii Zelda uses different controls somehow. Exploring Hyrule in a different way might make the game feel fresh again, and make the puzzles feel less obvious.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.