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Forums - Sony - PS3 success forces Valve to "re-evaluate" support for sony`s box

gabe can go smoke a limp one for all i care, what a tool... we can all get in here and talk a little sh!t to one another, and that's ok to a certain point because we are "enthusiasts" ;) but for someone in a position like his to be that outwardly negative was just idiotic from a business standpoint... oh well I don't know what game this is and don't really care anyways.



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If it comes to developers I really picked the wrong console. The classic PC developers obviously love the 360 because its essentially a low-powered PC with DirectX and the developing tools they know.

Bah they better stop whining and come to grips with it.



vizunary said:
gabe can go smoke a limp one for all i care, what a tool... we can all get in here and talk a little sh!t to one another, and that's ok to a certain point because we are "enthusiasts" ;) but for someone in a position like his to be that outwardly negative was just idiotic from a business standpoint... oh well I don't know what game this is and don't really care anyways.

zzzzzzzzz

 



Tease.

Kasz216 said:
greenmedic88 said:
There were plenty of problems with the port. Does anyone refute this?

Easily the weakest version released due to technicals like frame rates, load times and connectivity issues with TF2. The only reason why it's still rated so high is because it's still Orange Box. And if a player has no other option but to play it on the PS3, it is still far better than skipping it entirely.

Point being, there was no excuse for the PS3 version to perform any worse. Especially when the hardware is capable of doing much better with the right development team.

In the future, it seems more likely than not that if Valve wants a PS3 version done to their standards, they'll have to do it themselves.

1) The port was the worst but in no way damaging in reputation... as it's still one of the very best games in the PS3's library and the PS3 is damn lucky to have that bad port.

2) Sure there was. It takes PC developers twice as much time and effort to work on PS3 develoment then 360. That's a lof ot extra development money. That and reason 3.

3) As Gabe said himself recently. There is a lot of stuff they want to do. However they don't do most of it as they have only 150 employees. Every bit of time they spend on a port or some other idea, the less time is spent on their known ideas. The longer it is for HL E3 to come out and other bigger more money making games people are looking for on PC.


There is more money in HL E3 for PC or other PC projects then there is LFD PS3.  Don't be surprised if he was talking about someone else being a port.

He was asked two questions.

Did you rethink your position on the PS3.  (That they should stop makign it!)

and

Is there a chance LFD will come out on PS3. (Not if they would make it.)

 

I mean they've also said they want to make Wii games.  My money is on them doing neither.

While it seems unlikely Valve would release a new Wii specific IP, I could easily see something like Portal on the platform, or even a collection of smaller games like Peggle, reworked to take advantage of the controls. 50/50 odds on that as well.

As for LFD, seeing as how there aren't any clear indicators of whether the game will be a hit, it's premature to be making any assumptions on whether the game will expand to the PS3 in the first place.

If it does well, then odds of a PS3 port go up. Once confirmed, one of two things most likely happen. Valve hands it off to the same team at EA that did Orange Box, assuming they aren't working on something else, or they do it themselves.

The decision would likely be based upon how well Valve thinks it can sell on the PS3 (a lot of speculation here since there aren't any clear indicators on how well it will sell on PC or 360). If they really think it's going to sell well, they'll want to do the port themselves to receive a direct cut of sales rather than a smaller licensing fee.

It also depends on whether Valve is planning on publishing on the PS3 in the future. If so (they are still evaluating the platform's commercial performance), they have to start somewhere. Until Episode 3 is released, LFD is their interim project. If they want to do Episode 3 on the PS3, depending on the platform's user base by that time (more speculation), is that really where they're going to start?

2) Sure there was. It takes PC developers twice as much time and effort to work on PS3 develoment then 360. That's a lof ot extra development money. That and reason 3.

I don't know where you're getting "twice as much time and effort to work on PS3 development" from. Twice? That's claiming it takes 100% more time to code for the PS3. Are you sure about that?

Initially, it's more as learning to optimize the CBE architecture is different from porting an Intel multi-core/GPU set up from PC to 360 (more similar than not), but you seem to be implying that this makes games on the PS3, what; twice as expensive to develop unless they're completed in half the time? Or would that be, it takes twice as long to write CBE optimized code? 

Again, a lot of speculation being thrown around.  

Currently, no decision has been made, and as far as anyone outside of the offices of Valve knows, not a line of PS3 specific code has been written for the platform.



greenmedic88 said:

2) Sure there was. It takes PC developers twice as much time and effort to work on PS3 develoment then 360. That's a lof ot extra development money. That and reason 3.

I don't know where you're getting "twice as much time and effort to work on PS3 development" from. Twice? That's claiming it takes 100% more time to code for the PS3. Are you sure about that?

Initially, it's more as learning to optimize the CBE architecture is different from porting an Intel multi-core/GPU set up from PC to 360 (more similar than not), but you seem to be implying that this makes games on the PS3, what; twice as expensive to develop unless they're completed in half the time? Or would that be, it takes twice as long to write CBE optimized code? 

Again, a lot of speculation being thrown around.  

Currently, no decision has been made, and as far as anyone outside of the offices of Valve knows, not a line of PS3 specific code has been written for the platform.

 

 

 

 

 

Those are the words from a dev, but they can be lazy, dumb, or just non-employed by sony... I just think they are right...



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So, "a dev" would be claiming that a game like R&C or Resistance 2 having been developed in about 12 months -could- have been developed in 6 months at half the cost for the Xbox 360.

If you think"a dev" is right, then ^ would not be some magical game developing fairy world where magical pixie dust and a standard PC based CPU/GPU architecture would make this possible.

Or maybe Insomniac is currently employing magical fairies with pixie dust to make PS3 development faster and easier.

Infinity Storm must be practicing similar employment practices since they went on record as saying it wasn't any harder, and CoD4 was released on time, with virtually identical results relative to the 360.



greenmedic88 said:
So, "a dev" would be claiming that a game like R&C or Resistance 2 having been developed in about 12 months -could- have been developed in 6 months at half the cost for the Xbox 360.

If you think"a dev" is right, then ^ would not be some magical game developing fairy world where magical pixie dust and a standard PC based CPU/GPU architecture would make this possible.

Or maybe Insomniac is currently employing magical fairies with pixie dust to make PS3 development faster and easier.

Infinity Ward must be practicing similar employment practices since they went on record as saying it wasn't any harder, and CoD4 was released on time, with virtually identical results relative to the 360.

 

fixed =)




-=Dew the disco dancing fo da Unco Graham=-

Thanks.

The point still stands though.



greenmedic88 said:
So, "a dev" would be claiming that a game like R&C or Resistance 2 having been developed in about 12 months -could- have been developed in 6 months at half the cost for the Xbox 360.

If you think"a dev" is right, then ^ would not be some magical game developing fairy world where magical pixie dust and a standard PC based CPU/GPU architecture would make this possible.

Or maybe Insomniac is currently employing magical fairies with pixie dust to make PS3 development faster and easier.

Infinity Ward must be practicing similar employment practices since they went on record as saying it wasn't any harder, and CoD4 was released on time, with virtually identical results relative to the 360.

 

1. Insomniac is Sony's 2nd party. Thery have access to all first party developments and tools. The have access to instant assistance from Naughty Dog, Incognito, etc. 3rd parties don't have that much access. Look at how poor the first Madden game on the PS3 was.

2. Infinity Ward managed because they had two separate teams working on both games at the same time.



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dbot said:
@Geldorn - Don't post about concepts that you don't understand. This thread has nothing to do with a hardware comparison. Many threads have been created on that topic.

 

Don't worry, I've never to this date posted about concepts I didn't understand. Including these posts.

 

But then, if you knew what all that GFX-mumbo-jumbo meant you'd have known that already and not posted this silly reply of yours.