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greenmedic88 said:

2) Sure there was. It takes PC developers twice as much time and effort to work on PS3 develoment then 360. That's a lof ot extra development money. That and reason 3.

I don't know where you're getting "twice as much time and effort to work on PS3 development" from. Twice? That's claiming it takes 100% more time to code for the PS3. Are you sure about that?

Initially, it's more as learning to optimize the CBE architecture is different from porting an Intel multi-core/GPU set up from PC to 360 (more similar than not), but you seem to be implying that this makes games on the PS3, what; twice as expensive to develop unless they're completed in half the time? Or would that be, it takes twice as long to write CBE optimized code? 

Again, a lot of speculation being thrown around.  

Currently, no decision has been made, and as far as anyone outside of the offices of Valve knows, not a line of PS3 specific code has been written for the platform.

 

 

 

 

 

Those are the words from a dev, but they can be lazy, dumb, or just non-employed by sony... I just think they are right...



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