| SHMUPGurus said: For a game mostly focused on great physics, it would be stupid not to benefit what the ''highly-powered'' consoles can offer in terms of it. Not dissing the other versions, but it won't feel satisfying to see the same scripted animation all the time when you perform a certain move, well, if that's the case I mean. With that said, I'll probably buy it on the Xbox 360 just because of the achievements. I'm a completionist, so yeah...! |
Well I'm certainly not going to deny the tech going into the PS360 version of the game. It would be nice to have DDM and Euphoria go to all the main consoles however you are making a comment about "highly-powered". I will add to this to make sure that others know the technical issues of this.
All console version run on the Havok Phsyics engine. There is an impression though that the Wii can't handle the DMM or Euphoria. Thats actually a fallacy. Both technologies that don't apear on the Wii are on the PC and are scaleable.
DMM is depends on the level of detail of the object and detail of the damage desired. One could set the object details lower and lower breaking effects on much weaker systems. Euphoria isn't overhead isn't a major overhead to the physics engine. The reasons the Wii doesn't have these isn't because it lacks power. It's because of the same reason as always. The companies that produced the software/middle ware didn't think the Wii would be a viable platform in regards to sales to bother with.
Anyways I'm in it for the Wii. Motion controls all the way.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.










