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Forums - Gaming - Which version of the force unleashed are you going to get?

SHMUPGurus said:

For a game mostly focused on great physics, it would be stupid not to benefit what the ''highly-powered'' consoles can offer in terms of it. Not dissing the other versions, but it won't feel satisfying to see the same scripted animation all the time when you perform a certain move, well, if that's the case I mean.

With that said, I'll probably buy it on the Xbox 360 just because of the achievements. I'm a completionist, so yeah...!

Well I'm certainly not going to deny the tech going into the PS360 version of the game. It would be nice to have DDM and Euphoria go to all the main consoles however you  are making a comment about "highly-powered". I will add to this to make sure that others know the technical issues of this.

All console version run on the Havok Phsyics engine. There is an impression though that the Wii can't handle the DMM or Euphoria. Thats actually a fallacy. Both technologies that don't apear on the Wii are on the PC and are scaleable.

DMM is depends on the level of detail of the object and detail of the damage desired. One could set the object details lower and lower breaking effects on much weaker systems. Euphoria isn't overhead isn't a major overhead to the physics engine. The reasons the Wii doesn't have these isn't because it lacks power. It's because of the same reason as always. The companies that produced the software/middle ware didn't think the Wii would be a viable platform in regards to sales to bother with.

 

Anyways I'm in it for the Wii. Motion controls all the way.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

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The wii version with its dual battles is temping me! but Ill wait for the reviews if its a buy or rent



PS3, assuming the demo is good.



PS3 or PSP. Probably PSP, I will have enough PS3 games to buy around then.



Wii version for motion controls and wait for my friends to get the 360 or PS3 version so I can borrow.



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the wii version



tag:"reviews only matter for the real hardcore gamer"

ps3, reviews can say what they want.Im getting this game



 

 

You can do teh force push on the wii version from what i know!



.jayderyu said:
SHMUPGurus said:

For a game mostly focused on great physics, it would be stupid not to benefit what the ''highly-powered'' consoles can offer in terms of it. Not dissing the other versions, but it won't feel satisfying to see the same scripted animation all the time when you perform a certain move, well, if that's the case I mean.

With that said, I'll probably buy it on the Xbox 360 just because of the achievements. I'm a completionist, so yeah...!

Well I'm certainly not going to deny the tech going into the PS360 version of the game. It would be nice to have DDM and Euphoria go to all the main consoles however you  are making a comment about "highly-powered". I will add to this to make sure that others know the technical issues of this.

All console version run on the Havok Phsyics engine. There is an impression though that the Wii can't handle the DMM or Euphoria. Thats actually a fallacy. Both technologies that don't apear on the Wii are on the PC and are scaleable.

DMM is depends on the level of detail of the object and detail of the damage desired. One could set the object details lower and lower breaking effects on much weaker systems. Euphoria isn't overhead isn't a major overhead to the physics engine. The reasons the Wii doesn't have these isn't because it lacks power. It's because of the same reason as always. The companies that produced the software/middle ware didn't think the Wii would be a viable platform in regards to sales to bother with.

 

Anyways I'm in it for the Wii. Motion controls all the way.

 

Nice point but they're looking at the Wii version to sell as they're putting a lot of effort into it, honestly I think it was just in poor planning of the game that made DMM and Euphoria not make it into the Wii version, they made the comment that it was buggy on the PS3 which pushed back the original release date, if it was put on Wii they might have found similar snags, if they had thought about putting DMM and Euphoria from the start they may have had the time to include it, Lucasarts hasn't had a lot of experience with Wii and probably didn't know what they could really do with the system, also just on speculation maybe Krome didn't have the access to those engines for the games they were contracted to make.  Any number of things could have happened but might happen in future games.



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@ OP -- You forgot the N-Gage version, though I doubt it will sell well on it.