Well if flash is out of the question.... try Torque Game Builder
http://www.garagegames.com/products/torque/tgb/







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
Well if flash is out of the question.... try Torque Game Builder
http://www.garagegames.com/products/torque/tgb/







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
Torque is a great tool and works well with XNA so I hear. If you're looking for free Scrolling Game Development Kit isn't bad and definitely worth the free price.
As for animation tools, since you're making a 2D game you're just going to have to make a lot of sprites. Photoshop is the best but you can use most anything (even Srolling Game Dev comes with a special tool).
| steven787 said: I'm no game maker, but I used this: http://www.yoyogames.com/make There's a free demo that lets you make games, it's pretty much the whole thing with out the ability to make exe's in the demo. |
In my freshmen year Game Dev class we used this and it worked well enough. My friend and I are currently working on a new one (using Game Maker again) and we're going to enter it in the IGF student competition :P
Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League
dont mak e agame in game maker... ull be disapointed they all lake something.
| twesterm said: Torque is a great tool and works well with XNA so I hear. If you're looking for free Scrolling Game Development Kit isn't bad and definitely worth the free price. As for animation tools, since you're making a 2D game you're just going to have to make a lot of sprites. Photoshop is the best but you can use most anything (even Srolling Game Dev comes with a special tool). |
Wow, that looks pretty cool. I'm going to try that out. It doesn't look as easy but it seems like you can do a lot more stuff easier for scrolling games.
I would cite regulation, but I know you will simply ignore it.
Torque seems interesting. It even seems that Protothea, the recent WiiWare game was created using the Torque for Wii dev kit. I think I'll start in yoyo to get some of the basic concepts down....then maybe graduate on to Torque.
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