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Forums - Microsoft - Too Human Combat: Too Awesome

xbox360 said:

How in Hell can you be confused with the controls, people are not hard core gamers ,after 5-10 mins you should be able to handle any game or so , stop bashing Too Human before release.

 

I will get the game on day one 100%.

 

 

 

Tell us how much store credit you get when you trade it back in.

Sorry, your post was kind of rude, so I met you with another one.

The demo didnt impress me, and this video just cements the fact that it doesnt impress me. But thats personal preference, I hope the people that get this enjoy it.

 



I own all three current consoles and a great gaming rig, now thats out of the way.

This space Reserved for the Nuggets of Wisdom dropped by Bladeforce:

"Why post something like this when all it will get is PS3 owners blinded to reality replying? BOTH THE PS3 AND BLUE-RAY WILL NOT LAST 3 YEARS! TECHNOLOGY CHANGED TOO FAST!"

"is it Wii FIt that has sold as many as PS3's sold? Thats a LOL Look at the total sales of software is it just me that sees Nintendo titles hitting 10m+ and you say they arent making a difference? Another LOL!"

"Hell, with all the negative hype Sony spin, people just aren't interested cost is too high and to get the true HD experience (1080p, 7.1 surround) you will need a $1000+ system. THAT IS GOING TO DO IT IN A RECESSION! PS4 will not happen"

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JaggedSac said:
bbsin said:

God, you're really stretching it with the Ape escape to try to defend your point huh? Is Ape Escape 3 a hack and slash? No. Does Ape Escape 3 have a combo system? No. Is Ape Escape a adventure/platformer game? Yes. Come up with better excuse examples nexttime. If you can't see the similarities between hackNslashs and TooHuman, you're just plan deluded. The comments made about Dyack and his decisions to map the actions into the analog stick for ease of grinding is on ANY of the 1upyours.com podcast with Dennis involved. But that's besides the point, since I actually think stick mapping is the way to go for console dungeon crawlers such as TooHuman to begin with. As for the animations, they look very UNpolished, look closer, it's a bunch of reused/cycled animations and alot of the times interupt each other midway. Have you ever seen the way the main character shoots his guns? The way the guy "slides" around the air without moving any part of his body except for his arms? Stop trying to defend the negatives of the game.

 

P.S. Yes it is.

@Bingoo: You just made the best excuse. TooHuman's combat looks clunky and robotic because there are robots involved in the game. There you have it folks. So in the future, MGS's cybord ninjas and Geth stalkers should all move with much less finese. And what do you mean by try it? Do you have the game already? or are you saying that I haven't played the demo?

So if Blizzard would have put a counter for the number of consecutive hits in Diablo, it would have put it in the same genre as GoW, DMC, and NG?? Very interesting.

GoW is a Diablo clone confirmed.

 

 

Diablo is a top down, point and click dugeon crawler RPG. Is TooHuman a top down, point and click dungeon crawler RPG? No. Know your genres before you try to use BS comparisons to make excuses. If Diablo counted hits, was in a full 3d person 3d plane and attempted a juggle system, then yes, GOW would be a clone of Diablo. Too bad for your blind deluded ass kissing arguments, it's not.

GOW = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

DMC = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

NG = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

TooHuman = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

Oh what do know? I guess that's not enough for TooHuman to be compared to the rest of it's own genre.

"bu,bu,bu,but TooHuman has a techtree!!... and the actions are mapped to the analog stick, and the main character is a robot!!!!".... cut the crap already. Put TooHuman in it's own mystical genre all you want, I guess if that's the case, I'll promote Resistance to "The FPS, that includes chimeran aliens, that's based in alternative world history, exclusively for the PS3, starring Nathan Hale" genre. This way, you can't possibly compare the gameplay to COD4 or HL2 since they're apple and oranges.



bbsin said:
JaggedSac said:
bbsin said:

God, you're really stretching it with the Ape escape to try to defend your point huh? Is Ape Escape 3 a hack and slash? No. Does Ape Escape 3 have a combo system? No. Is Ape Escape a adventure/platformer game? Yes. Come up with better excuse examples nexttime. If you can't see the similarities between hackNslashs and TooHuman, you're just plan deluded. The comments made about Dyack and his decisions to map the actions into the analog stick for ease of grinding is on ANY of the 1upyours.com podcast with Dennis involved. But that's besides the point, since I actually think stick mapping is the way to go for console dungeon crawlers such as TooHuman to begin with. As for the animations, they look very UNpolished, look closer, it's a bunch of reused/cycled animations and alot of the times interupt each other midway. Have you ever seen the way the main character shoots his guns? The way the guy "slides" around the air without moving any part of his body except for his arms? Stop trying to defend the negatives of the game.

 

P.S. Yes it is.

@Bingoo: You just made the best excuse. TooHuman's combat looks clunky and robotic because there are robots involved in the game. There you have it folks. So in the future, MGS's cybord ninjas and Geth stalkers should all move with much less finese. And what do you mean by try it? Do you have the game already? or are you saying that I haven't played the demo?

So if Blizzard would have put a counter for the number of consecutive hits in Diablo, it would have put it in the same genre as GoW, DMC, and NG?? Very interesting.

GoW is a Diablo clone confirmed.

 

 

Diablo is a top down, point and click dugeon crawler RPG. Is TooHuman a top down, point and click dungeon crawler RPG? No. Know your genres before you try to use BS comparisons to make excuses. If Diablo counted hits, was in a full 3d person 3d plane and attempted a juggle system, then yes, GOW would be a clone of Diablo. Too bad for your blind deluded ass kissing arguments, it's not.

GOW = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

DMC = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

NG = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

TooHuman = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

Oh what do know? I guess that's not enough for TooHuman to be compared to the rest of it's own genre.

"bu,bu,bu,but TooHuman has a techtree!!... and the actions are mapped to the analog stick, and the main character is a robot!!!!".... cut the crap already. Put TooHuman in it's own mystical genre all you want, I guess if that's the case, I'll promote Resistance to "The FPS, that includes chimeran aliens, that's based in alternative world history, exclusively for the PS3, starring Nathan Hale" genre. This way, you can't possibly compare the gameplay to COD4 or HL2 since they're apple and oranges.

Did Diablo come out when dungeon crawlers were often 3D? No. Did it come out when 3rd person view games were the usual norm? No. Using the argument of 2D vs. 3D, mouse vs. Joystick is just stupid. But disregarding that part of your statement--


Do you know what a dungeon crawler clone of Diablo in a 3rd person view would look like today? How about replacing the mouse with a stick? Still don't see it? How about the randomly generated maps? Or the loot system? Really, you don't think its in the same genre as Diablo, despite the people who made it saying that it is? Then theres not much else anyone can say to reason with you. 


P.S. Name calling got old in 2nd grade. 

 



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

Shadowblind said:
bbsin said:
JaggedSac said:
bbsin said:

God, you're really stretching it with the Ape escape to try to defend your point huh? Is Ape Escape 3 a hack and slash? No. Does Ape Escape 3 have a combo system? No. Is Ape Escape a adventure/platformer game? Yes. Come up with better excuse examples nexttime. If you can't see the similarities between hackNslashs and TooHuman, you're just plan deluded. The comments made about Dyack and his decisions to map the actions into the analog stick for ease of grinding is on ANY of the 1upyours.com podcast with Dennis involved. But that's besides the point, since I actually think stick mapping is the way to go for console dungeon crawlers such as TooHuman to begin with. As for the animations, they look very UNpolished, look closer, it's a bunch of reused/cycled animations and alot of the times interupt each other midway. Have you ever seen the way the main character shoots his guns? The way the guy "slides" around the air without moving any part of his body except for his arms? Stop trying to defend the negatives of the game.

 

P.S. Yes it is.

@Bingoo: You just made the best excuse. TooHuman's combat looks clunky and robotic because there are robots involved in the game. There you have it folks. So in the future, MGS's cybord ninjas and Geth stalkers should all move with much less finese. And what do you mean by try it? Do you have the game already? or are you saying that I haven't played the demo?

So if Blizzard would have put a counter for the number of consecutive hits in Diablo, it would have put it in the same genre as GoW, DMC, and NG?? Very interesting.

GoW is a Diablo clone confirmed.

 

 

Diablo is a top down, point and click dugeon crawler RPG. Is TooHuman a top down, point and click dungeon crawler RPG? No. Know your genres before you try to use BS comparisons to make excuses. If Diablo counted hits, was in a full 3d person 3d plane and attempted a juggle system, then yes, GOW would be a clone of Diablo. Too bad for your blind deluded ass kissing arguments, it's not.

GOW = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

DMC = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

NG = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

TooHuman = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

Oh what do know? I guess that's not enough for TooHuman to be compared to the rest of it's own genre.

"bu,bu,bu,but TooHuman has a techtree!!... and the actions are mapped to the analog stick, and the main character is a robot!!!!".... cut the crap already. Put TooHuman in it's own mystical genre all you want, I guess if that's the case, I'll promote Resistance to "The FPS, that includes chimeran aliens, that's based in alternative world history, exclusively for the PS3, starring Nathan Hale" genre. This way, you can't possibly compare the gameplay to COD4 or HL2 since they're apple and oranges.

Did Diablo come out when dungeon crawlers were often 3D? No. Did it come out when 3rd person view games were the usual norm? No. Using the argument of 2D vs. 3D, mouse vs. Joystick is just stupid. But disregarding that part of your statement--


Do you have any idea whatsoever what a dungeon crawler clone of Diablo in a 3rd person view would look like today? How about replacing the mouse with a stick? Still don't see it? How about the randomly generated maps? Or the loot system? Really, you don't think its in the same genre as Diablo, despite the people who made it saying that it is? Then theres not much else anyone can say to reason with you. 


P.S. Name calling got old in 2nd grade. 

 

 

Good points.  Fable should be compared as well then, given those descriptions up there.

Oh, and Mass Effect as well.



And in case anyone wants to know, I counted about 12 button presses for that entire video. All but 2 or 3 were the jump button. And I know what the controls are, I have played the game.



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JaggedSac said:
Shadowblind said:
bbsin said:

Diablo is a top down, point and click dugeon crawler RPG. Is TooHuman a top down, point and click dungeon crawler RPG? No. Know your genres before you try to use BS comparisons to make excuses. If Diablo counted hits, was in a full 3d person 3d plane and attempted a juggle system, then yes, GOW would be a clone of Diablo. Too bad for your blind deluded ass kissing arguments, it's not.

GOW = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

DMC = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

NG = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

TooHuman = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system

Oh what do know? I guess that's not enough for TooHuman to be compared to the rest of it's own genre.

"bu,bu,bu,but TooHuman has a techtree!!... and the actions are mapped to the analog stick, and the main character is a robot!!!!".... cut the crap already. Put TooHuman in it's own mystical genre all you want, I guess if that's the case, I'll promote Resistance to "The FPS, that includes chimeran aliens, that's based in alternative world history, exclusively for the PS3, starring Nathan Hale" genre. This way, you can't possibly compare the gameplay to COD4 or HL2 since they're apple and oranges.

Did Diablo come out when dungeon crawlers were often 3D? No. Did it come out when 3rd person view games were the usual norm? No. Using the argument of 2D vs. 3D, mouse vs. Joystick is just stupid. But disregarding that part of your statement--

Do you have any idea whatsoever what a dungeon crawler clone of Diablo in a 3rd person view would look like today? How about replacing the mouse with a stick? Still don't see it? How about the randomly generated maps? Or the loot system? Really, you don't think its in the same genre as Diablo, despite the people who made it saying that it is? Then theres not much else anyone can say to reason with you.

P.S. Name calling got old in 2nd grade.

 

Good points. Fable should be compared as well then, given those descriptions up there.

Oh, and Mass Effect as well.

ShadowBlind: Reason? I did all my reasoning already, and it's you two excuse makers that just don't seem to get it. I also enjoy the fact that you completely ignored the comparisons I've made regarding the game's combat compared to other hack and slash games. Good job on that, but please revisit it when you think you have the logic to make sense of things.

And secondly, I'd like to make something very clear since you can't get it through your head. No one here is saying that TooHuman is NOT a RPG, action game, or w/e you guys are calling it. The entire point of the matter is that you two are trying to negate the point that the animation and combat looks very clunky and robotic for a game that is touted as "a dungeon crawler with style". You both are trying to give TooHuman an excuse for having unimpressive combat visuals when compared to games like GOW,NG, and DMC. The only difference in TooHuman is that it happens to be a dungeon crawler with RPG aspects, but in the end the core gameplay and combat is still in the same catagory as the games that you guys are so afraid to compare it to.

JaggedSac: Oh really? Well, being the fact that I haven't played Fable, I can't deny you. But why don't you show me a video of fable and where the combos and air juggles are? Either way, by the looks of it. Fable 2's combat looks much more polished than TooHuman.

And is there really a combo system in Mass Effect? is there 4 way dodging also? or are you trying to make BS to save your argument again? Do better next time.

 

Oh yeah, And 1 more thing guys.

I went to EBgames.com and went to see what genre they're selling the game under. Take a look.

GOW - action/adventure

NG2 - action/adventure

DMC - action/adventure

Fable 2 - Role-Playing

Mass Effect - Role-Playing

Diablo 2 - Role-Playing

Too Human - action/adventure

But wait, lets see what the game studios themselves think.

SiliconKnights - Step into the world of "Too Human(TM)," the next-generation third-person epic action-game from famed developer Silicon Knights®.

Lionhead Studios - Fable™ is a ground-breaking role-playing adventure game from Peter Molyneux, in which your every action determines your skills, appearance, and reputation.

Capcom - From the producer of the original Devil May Cry ™ and Resident Evil 4 comes the next installment in the hugely successful stylized action series that has so far achieved global sales of nearly seven million units.

Tecmo - Ninja Gaiden, the critically acclaimed cut-and-slash action game, took the action genre by storm with its unique and innovative gameplay, killer story, and mind-blowing graphics. Now you can experience even more of Ryu Hayabusa's deadly artistry in Ninja Gaiden® BLACK, the newest installment in the series, slashing its way to Xbox®.

Well there you have it. The evidence makes my comparisons pretty clear to me that the studio is selling TooHuman as an action game opposed to RPG/Dungeon crawler.

P.S. Keep in mind , I am in no way trying to pass judgement as if I think this game is going to suck. I personally can't wait to spend some time with this game as soon as i rent it, I give everygame a chance and toohuman is no exception. I'm just calling it as I see it and trying to figure out if you guys are defending this game b/c you WANT IT to succeed or if you really can't see the flaws involved. Regardless, I doubt it's the latter, I honestly think you guys feel that you're entitled to defend this game because you'd want to balance out the opinions of the fanboys that will never play it for themselves.



I agree, it is comparable to DMC, GoW, NG and HS with the added dungen crawling. It is way more similar to these games then Diablo, that's a fact! The combat and combos are the gist of this game just like in DMC, etc, etc too.

I had high hopes for this game, now I will just rent it instead when I take a trip home.

Oh, was Diablo 1 & 2 10 hrs long too?



Playing and finishing games first>>>>>>>>>>Then talking!

Opinions are subjective and just like moods, can change.

TOP 12: Deus Ex, Shadow Man, Castlevania: Symphony of the Night, Shin Megami Tensei: Nocturn, Castlevania: Lords of Shadow, Metroid Prime, Zelda (series), Uncharted (series), FF Tactics, Persona (series), Demons Souls, Vagrant Story.

MOST WANTED: Deus Ex: Human Revolution, The Last Guardian, ICO/Shadow OTC HD

Reminds me of that "Gunz" game.

Maybe it's the bad music... or the guy spamming the same attacks.  Either way.



Diablo 2

Platform: Macintosh, PC

Publisher: Blizzard Entertainment
Category: Action, Adventure

 

Left 4 Dead

Platform: PC

Publisher: Electronic Arts
Category: Action, Adventure

 

The Sims 2: Free Time

Platform: PC

Publisher: Electronic Arts
Category: Action, Adventure

 

Barbie: Diary Mysteries

Platform: PC

Publisher: Activision
Category: Action, Adventure

 

Warcraft 2

Platform: Macintosh, PC

Publisher: Blizzard Entertainment
Category: Action, Adventure


I see your point.