bbsin said:
JaggedSac said:
bbsin said:
God, you're really stretching it with the Ape escape to try to defend your point huh? Is Ape Escape 3 a hack and slash? No. Does Ape Escape 3 have a combo system? No. Is Ape Escape a adventure/platformer game? Yes. Come up with better excuse examples nexttime. If you can't see the similarities between hackNslashs and TooHuman, you're just plan deluded. The comments made about Dyack and his decisions to map the actions into the analog stick for ease of grinding is on ANY of the 1upyours.com podcast with Dennis involved. But that's besides the point, since I actually think stick mapping is the way to go for console dungeon crawlers such as TooHuman to begin with. As for the animations, they look very UNpolished, look closer, it's a bunch of reused/cycled animations and alot of the times interupt each other midway. Have you ever seen the way the main character shoots his guns? The way the guy "slides" around the air without moving any part of his body except for his arms? Stop trying to defend the negatives of the game.
P.S. Yes it is.
@Bingoo: You just made the best excuse. TooHuman's combat looks clunky and robotic because there are robots involved in the game. There you have it folks. So in the future, MGS's cybord ninjas and Geth stalkers should all move with much less finese. And what do you mean by try it? Do you have the game already? or are you saying that I haven't played the demo?
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So if Blizzard would have put a counter for the number of consecutive hits in Diablo, it would have put it in the same genre as GoW, DMC, and NG?? Very interesting.
GoW is a Diablo clone confirmed.
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Diablo is a top down, point and click dugeon crawler RPG. Is TooHuman a top down, point and click dungeon crawler RPG? No. Know your genres before you try to use BS comparisons to make excuses. If Diablo counted hits, was in a full 3d person 3d plane and attempted a juggle system, then yes, GOW would be a clone of Diablo. Too bad for your blind deluded ass kissing arguments, it's not.
GOW = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system
DMC = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system
NG = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system
TooHuman = 3d 3rd person hack and slash + combo system + upgradable combat skills + 4 way dodging + juggle/air combo system
Oh what do know? I guess that's not enough for TooHuman to be compared to the rest of it's own genre.
"bu,bu,bu,but TooHuman has a techtree!!... and the actions are mapped to the analog stick, and the main character is a robot!!!!".... cut the crap already. Put TooHuman in it's own mystical genre all you want, I guess if that's the case, I'll promote Resistance to "The FPS, that includes chimeran aliens, that's based in alternative world history, exclusively for the PS3, starring Nathan Hale" genre. This way, you can't possibly compare the gameplay to COD4 or HL2 since they're apple and oranges.
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