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Forums - Microsoft - Too Human Combat: Too Awesome

akuma587 said:
Shadowblind said:
BMaker11 said:
It's in the same genre as DMC, GoW, and NG. Label me wrong lol

 

 I don't think a single one of those games are RPG. Too Human's genre is extremely complicated; but its fighting style is incomparible to DMC, GoW, NG, or any other button masher. The other thing it COULD be compared to of the 3 is the guns in DMC, and by that way Too Human winds by miles. jagged has explained it many times more then is neccesary.

 

its not a button masher(obviously), so you can't compare it to them. Its like comparing Pokemon to Zelda... 

How the hell can you stick up for a game so much that you haven't even played yet...and all of those games have RPG elements...

 

Dude...demo. And there have been so many previews it mind boggling. Those games do have RPG elements, like almost all other Action/adventure games, but nowhere near the level Too Human has its levels. Skill Trees, dungeon crawling, thousands of items, weapons, and customizations, Runes(whatever the heck they are)...not in the same genre. At all. In addition the devs have constantly said that comparing it to DMC and GoW specifically is impossible.

 



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

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its storyline any good?

i feel a deya vu feeeling with ninety nine nights and its not nice.



^With Norse culture as the basis for it, it better be.



Shadowblind said:
bbsin said:
Shadowblind said:
bbsin said:

My two words to describe Too Human's combat so far is clunky and robotic.
Not bad, not good, but definitely looks and feel clunky and robotic....

Makes me wonder where Dennis Dyack is going with this game's combat mechanics. It's not DMC, it's not Diablo, it's not Phantasy Star, but has little bit of everything... with a clunky and robotic feel to it.

Thats exactly what i thought until I figured out I was doing it wrong. Once you actually figure out the controls its much more smooth like the video.

 

 

When i said that I believed that the combat looked clunky and robotic, i was referring to that video.

Ah. Then I can honestly say i have no clue what you are talking about.

 

Look at other action games or even RPGs. IU, SO, DMC, GOW, NG, etc and compare. Heck even Jet Li's PS2/xbox game (which had stick action controls) looks more fluid than this. That's what I'm talking about. The animations are all chopped up and unpolished, especially when the main character is trying to combo and sliding around the map. I'm not going to say that the combat is poorly done since the reason why it looks like this is because Dyack said the stick actions and sliding is meant to make grinding a more effortless task, which is why i question the entire premise and goal of the game instead.

Regardless, unlike what Jaggedsac and you constantly imply. TooHuman IS an action game and CAN/WILL be compared to others, espeically since SiliconKnights insist that combat and combos are the biggest factor in TooHuman to begin with. This game has always been an attempt at a console dungeon crawler with added "style", it is what is, and if this attempt fails, then there's no excuse.



bbsin said:
Shadowblind said:
bbsin said:
Shadowblind said:
bbsin said:

My two words to describe Too Human's combat so far is clunky and robotic.
Not bad, not good, but definitely looks and feel clunky and robotic....

Makes me wonder where Dennis Dyack is going with this game's combat mechanics. It's not DMC, it's not Diablo, it's not Phantasy Star, but has little bit of everything... with a clunky and robotic feel to it.

Thats exactly what i thought until I figured out I was doing it wrong. Once you actually figure out the controls its much more smooth like the video.

 

 

When i said that I believed that the combat looked clunky and robotic, i was referring to that video.

Ah. Then I can honestly say i have no clue what you are talking about.

 

Look at other action games or even RPGs. IU, SO, DMC, GOW, NG, etc and compare. Heck even Jet Li's PS2/xbox game (which had stick action controls) looks more fluid than this. That's what I'm talking about. The animations are all chopped up and unpolished, especially when the main character is trying to combo and sliding around the map. I'm not going to say that the combat is poorly done since the reason why it looks like this is because Dyack said the stick actions and sliding is meant to make grinding a more effortless task, which is why i question the entire premise and goal of the game instead.

Regardless, unlike what Jaggedsac and you constantly imply. TooHuman IS an action game and CAN/WILL be compared to others, espeically since SiliconKnights insist that combat and combos are the biggest factor in TooHuman to begin with. This game has always been an attempt at a console dungeon crawler with added "style", it is what is, and if this attempt fails, then there's no excuse.

Sure. I can compare Ape Escape 3 and God of War too, since they are both action games too. Thats about what we're doing here. As for the stick mapping for level grinding, I want the link. the animations look extremely polished. Twitchy, but very, very polished.


P.S. The Mass Affection comic is awesome. 

 



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

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"Wah, our game isn't as good as those games so we aren't going to include them"

Is what I'm getting out of this thread....

BTW - Heavenly Sword has better fighting mechanics (See what I did there?)



Let me posit a question here. Are DMC, GoW, and NG comparable to Diablo 1/2??? Because that is exactly what Too Human is comparable to and most closely resembles.  The controls for Too Human are the console equivalent of point and click killing.



I'm pretty sure half the people posting in here don't even own a 360. But for those of that do we know how good too human is and we're getting it day one.



bbsin said:
Shadowblind said:
bbsin said:
Shadowblind said:
bbsin said:

My two words to describe Too Human's combat so far is clunky and robotic.
Not bad, not good, but definitely looks and feel clunky and robotic....

Makes me wonder where Dennis Dyack is going with this game's combat mechanics. It's not DMC, it's not Diablo, it's not Phantasy Star, but has little bit of everything... with a clunky and robotic feel to it.

Thats exactly what i thought until I figured out I was doing it wrong. Once you actually figure out the controls its much more smooth like the video.

 

 

When i said that I believed that the combat looked clunky and robotic, i was referring to that video.

Ah. Then I can honestly say i have no clue what you are talking about.

 

Look at other action games or even RPGs. IU, SO, DMC, GOW, NG, etc and compare. Heck even Jet Li's PS2/xbox game (which had stick action controls) looks more fluid than this. That's what I'm talking about. The animations are all chopped up and unpolished, especially when the main character is trying to combo and sliding around the map. I'm not going to say that the combat is poorly done since the reason why it looks like this is because Dyack said the stick actions and sliding is meant to make grinding a more effortless task, which is why i question the entire premise and goal of the game instead.

Regardless, unlike what Jaggedsac and you constantly imply. TooHuman IS an action game and CAN/WILL be compared to others, espeically since SiliconKnights insist that combat and combos are the biggest factor in TooHuman to begin with. This game has always been an attempt at a console dungeon crawler with added "style", it is what is, and if this attempt fails, then there's no excuse.

Maybe the combat looks that way since the guy is part ROBOTIC.....

I would hope they look more fluid it has real people, not cyborbs doing the combat. u forget what too human is based on.

Its and action/rpg not just action. It will NOT be compared with just action, where the combat is EVERYTHING about the game. Too human employs far more then whats in god of war and devil may cry.

And if they insist its so important, why have we seen so many videos that show off the skill trees, custimization and co op?

 

The game is highly different for those of us who have tried it.

 



Owner of all consoles cept DS.....Currently in love with prototype!

I'm quite intrigued for Too Human, but I'm really hoping that most of the videos I've seen are just small parts of the combat, as every video so far just shows 3 things: zoom over to a guy, hit him in to the air, knock him back down.

That would really get boring after 2 minutes.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

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