bbsin said:
Look at other action games or even RPGs. IU, SO, DMC, GOW, NG, etc and compare. Heck even Jet Li's PS2/xbox game (which had stick action controls) looks more fluid than this. That's what I'm talking about. The animations are all chopped up and unpolished, especially when the main character is trying to combo and sliding around the map. I'm not going to say that the combat is poorly done since the reason why it looks like this is because Dyack said the stick actions and sliding is meant to make grinding a more effortless task, which is why i question the entire premise and goal of the game instead. Regardless, unlike what Jaggedsac and you constantly imply. TooHuman IS an action game and CAN/WILL be compared to others, espeically since SiliconKnights insist that combat and combos are the biggest factor in TooHuman to begin with. This game has always been an attempt at a console dungeon crawler with added "style", it is what is, and if this attempt fails, then there's no excuse. |
Maybe the combat looks that way since the guy is part ROBOTIC.....
I would hope they look more fluid it has real people, not cyborbs doing the combat. u forget what too human is based on.
Its and action/rpg not just action. It will NOT be compared with just action, where the combat is EVERYTHING about the game. Too human employs far more then whats in god of war and devil may cry.
And if they insist its so important, why have we seen so many videos that show off the skill trees, custimization and co op?
The game is highly different for those of us who have tried it.
Owner of all consoles cept DS.....Currently in love with prototype!







